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/********************************************************************
*
*	Created:	1/5/2014   15:47
*
*	File:		gfCJoinTheDotsMinigameComponent.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Join the dots mini game
*
*********************************************************************/

#ifndef gfCJoinTheDotsMinigameComponenthdr
#define gfCJoinTheDotsMinigameComponenthdr

#include <fsCore/src/fsCUniqueId.h>

#include "../gfIMinigameComponent.h"
#include "../gfIMinigameHintable.h"


class gfCJoinTheDotsMinigameComponent : public gfIMinigameComponent, public gfIMinigameHintable
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;
	static const fsCUniqueId mJtdFreezeInputMsg;
	static const fsCUniqueId mJtdRestoreInputMsg;
	static const fsCUniqueId mJtdResetStateMsg;
	static const fsStr mEntityPrefix;

	fsBool nextUp() const;

	fsBool isHintableGet() const override;

protected:

	void listenersRegisterDo() override;
	void listenersDeregisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void onTap(const fsPoint& pTapPos) override;

	void serialiseDo() override;
	void deserialiseDo() override;

	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	void updateDo(fsS32 pDeltaMs) override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCJoinTheDotsMinigameComponent(fsCEntity* pParent);
	virtual ~gfCJoinTheDotsMinigameComponent();<--- Destructor in derived class

private:

	fsBool playSuccessfulSFX();

	std::vector<gfCJoinTheDotsMinigameComponent*> siblingssGet() const;

	fsBool dummyLayer() const;

	void indexInit();
	void maskLocate();
	void visibleSet(fsBool pVisible);

	static fsS32 mNextIndex;
	static fsBool mTipFlashOnIncorrect;
	static fsBool mResetOnIncorrect;

	fsCEntity* mMaskEntity;

	fsS32 mIndex;
	fsS32 mCountdownMs;
	fsBool mInputFrozen;
};

#endif