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/********************************************************************
*
*	File:		gfCSlidasquareMinigameComponent.h
*
*	Purpose:	Sliding squares mini game
*
*********************************************************************/

#ifndef gfCSlidasquareMinigameComponenthdr
#define gfCSlidasquareMinigameComponenthdr

#include <algorithm>

#include "../rotate/gfCRotateMinigameComponent.h"

class gfIStencil;
class fsCBrush;


class gfCSlidasquareMinigameComponent : public gfCRotateMinigameComponent
{
	friend class fsCComponentFactory;

public:

	static const fsStr mCloneName;
	static const fsCUniqueId mTypeId;
	static const fsStr mEntityPrefix;

	void cut(std::shared_ptr<fsCBrush> pTexture, gfIStencil* pStencil);

protected:

	fsBool homeGet() const override;
	fsBool fullHomeLock() const override;

	void listenersDeregisterDo() override;
	void listenersRegisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void updateDo(fsS32 pDeltaMs) override;

	void tileSlide(fsS32 pDeltaMs);

	void serialiseDo() override;
	void deserialiseDo() override;

	void resetDo() override;
	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCSlidasquareMinigameComponent(fsCEntity* pParent);
	virtual ~gfCSlidasquareMinigameComponent();<--- Destructor in derived class

private:

	void tileSlideInstantly(const fsPoint& pPos);

	void gameTypeSet(const fsStr& pGameType);

	typedef fsBool (gfCSlidasquareMinigameComponent::*fsTSortMemFnc)(gfCSlidasquareMinigameComponent* pSlida) const;
	typedef fsBool (gfCSlidasquareMinigameComponent::*fsTMatchMemFnc)(const fsPoint& pPos) const;

	fsBool rowOrder(gfCSlidasquareMinigameComponent* pSlida) const;
	fsBool columnOrder(gfCSlidasquareMinigameComponent* pSlida) const;
	fsBool sameRowGet(const fsPoint& pPos) const;
	fsBool sameColumnGet(const fsPoint& pPos) const;

	fsCEntity* const wrapRoundTileClone();
	std::vector<gfCSlidasquareMinigameComponent*> stackCollate(fsTMatchMemFnc pMatch, fsTSortMemFnc pSort,
	                                                           fsS32 pDirection);
	void stackTargetPositionsSet(std::vector<gfCSlidasquareMinigameComponent*>& pStack, fsBool pImmediate);

	void columnSlide(fsS32 pDirection, fsBool pImmediate);
	void rowSlide(fsS32 pDirection, fsBool pImmediate);

	void slide(const fsPoint& pTapPos, fsBool pImmediate);

	static fsBool holeAdjacent(fsCEntity* pEnt);
	static void staticsInit(fsS32 pHoleID);

	void randomize();

	void completedCheck();

	std::vector<gfCSlidasquareMinigameComponent*> slidaComponentsGet(fsBool pIncludeClones);

	enum eGameType
	{
		eTRADITIONAL_SLIDA,
		eROW_SLIDE,
		eCOLUMN_SLIDE,
		eROW_AND_COLUMN_SLIDE
	};


	fsPoint mHomePosition;
	fsPoint mTargetPosition;

	static fsBool mCompleted;
	static fsS32 mHoleID;
	static fsS32 mSpeed;
	static eGameType mGameType;
	static fsCEntity* mHole;
	static fsCEntity* mSlida;

	static const fsS32 mHoleIDNotSet;
	static const fsS32 mNoHole;
};

#endif