1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/********************************************************************
*
*	File:		gfCSpotTheDiffMinigameComponent.h
*
*	Purpose:	Spot the difference mini game
*
*********************************************************************/

#ifndef gfCSpotTheDiffMinigameComponenthdr
#define gfCSpotTheDiffMinigameComponenthdr

#include <fsCore/src/fsCUniqueId.h>

#include "../gfIMinigameComponent.h"
#include "../gfIMinigameHintable.h"

class fsCAnimatingSpriteComponent;
class fsCParticleEmitterComponent;


class gfCSpotTheDiffMinigameComponent : public gfIMinigameComponent, public gfIMinigameHintable
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;
	static const fsCUniqueId mDifferenceFoundMsg;
	static const fsCUniqueId mDifferenceCollectedMsg;
	static const fsStr mEntityPrefix;

	fsBool isHintableGet() const override;

protected:

	struct sSpotDiffEventMsgParam : public fsIMessageDispatcher::sMessageParameters
	{
		sSpotDiffEventMsgParam(fsS32 pIndex) : mIndex(pIndex) {}
		const fsS32 mIndex;
	};

	void listenersRegisterDo() override;
	void listenersDeregisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void onTap(const fsPoint& pTapPos) override;

	void serialiseDo() override;
	void deserialiseDo() override;

	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCSpotTheDiffMinigameComponent(fsCEntity* pParent);
	virtual ~gfCSpotTheDiffMinigameComponent();<--- Destructor in derived class

private:

	fsS32 originalDiffGet() const;
	void collectedSet(fsBool pSFX);

	void foundMarkerEffectReset();
	void foundMarkerEffectCreate();
	void foundMarkerAnimationCreate(fsCEntity* pEffectEnt, fsStr const& pEffectFilename);
	void foundMarkerParticleCreate(fsCEntity* pEffectEnt, fsStr const& pEffectFilename);

	fsCAnimatingSpriteComponent* mAnimEffect;
	fsCParticleEmitterComponent* mParticleEffect;

	fsS32 mIndex;
	fsBool mCollected;
};

#endif