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/********************************************************************
*
*	File:		fsC3dSpriteRenderData.h
*
*	Purpose:	Interface for retained render data - scene processing
*
*********************************************************************/

#ifndef fsC3dSpriteRenderDatahdr
#define fsC3dSpriteRenderDatahdr

#include <fsCore/fsBaseTypes.h>

#include <fsRenderer/impl/axmol/native/fsCNative3dSprite.h>
#include <fsRenderer/fsINativeRenderData.h>

#include "../../fsI3dSpriteRenderData.h"

class fsVec3d;
class fsI3dModelData;


class fsC3dSpriteRenderData : public fsI3dSpriteRenderData, public fsINativeRenderData
{
public:

	fsC3dSpriteRenderData(fsI3dModelData* pModelData);
	virtual ~fsC3dSpriteRenderData();<--- Destructor in derived class

protected:

	void trackSetDo() override;
	void pathSetDo() override;
	void animationSetDo() override;

	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;
	void renderDo() override;

	fsCNative3dSprite* nativeImplGet() const override;

private:
};

#endif