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/********************************************************************
*
*	File:		gfCWordTilesMinigameComponent.h
*
*	Purpose:	Wheel of fortune style minigame
*
*********************************************************************/

#ifndef gfCWordTilesMinigameComponenthdr
#define gfCWordTilesMinigameComponenthdr

#include "../../gfIMinigameComponent.h"


class gfCWordTilesMinigameComponent : public gfIMinigameComponent
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	static const fsStr mEntityPrefix;

	fsStr tileSetGet() const { return mTileSet; }

protected:

	void listenersDeregisterDo() override;
	void listenersRegisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void serialiseDo() override;
	void deserialiseDo() override;

	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCWordTilesMinigameComponent(fsCEntity* pParent);
	virtual ~gfCWordTilesMinigameComponent();<--- Destructor in derived class

private:

	void phraseBuild();
	fsStr currentPuzzleGet() const;
	fsS32 puzzleCountGet() const;

	std::vector<fsCEntity*> mCurrentPuzzlePhrase;
	fsS32 mCurrentPuzzle;
	fsS32 mPuzzleCount;

	fsPoint mOrigin;
	fsPoint mDimensions;
	fsStr mTileSet;
};

#endif