1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113 |
#include "fsCInputManager.h"
#include "../../src/fsCInputPoint.h"
#include <vector>
#include <GLFW/glfw3.h>
#include <fsCore/impl/bgfx/fsCBgfxWindow.h>
namespace
{
// Filled by the GLFW char callback, drained once per poll
std::vector<unsigned int> sTypedChars;
}
void fsCInputManager::charEvent(GLFWwindow* pWindow, unsigned int pCodepoint)
{
sTypedChars.push_back(pCodepoint);
}
void fsCInputManager::pollKeys()
{
GLFWwindow* const window = fsNBgfxWindow::windowGet();
if (!window)
{
return;
}
glfwPollEvents();
double x = 0.0;
double y = 0.0;
glfwGetCursorPos(window, &x, &y);
const fsF32 posX = static_cast<fsF32>(x);
const fsF32 posY = static_cast<fsF32>(y);
if (posX != mLastPosX || posY != mLastPosY)
{
mLastPosX = posX;
mLastPosY = posY;
mInputPoints[0]->onMoveEvent(
fsPoint(posX, posY));
}
const fsBool buttonDown = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS;
if (buttonDown != mMouseButtonDown)
{
mMouseButtonDown = buttonDown;
mInputPoints[0]->onUpDownEvent(
fsPoint(posX, posY), buttonDown);
}
for (const unsigned int typed : sTypedChars)
{
mTypedChars.push_back(static_cast<fsS32>(typed));<--- Consider using std::transform algorithm instead of a raw loop.
}
sTypedChars.clear();
}
fsBool fsCInputManager::hasPhysicalKeyboardGet() const
{
#if defined fsDesktop
return true;
#else
return false;
#endif
}
fsS32 fsCInputManager::pointerTypeGet() const
{
#if defined fsDesktop
return ePOINTER_TYPE_MOUSE;
#else
return ePOINTER_TYPE_MULTI_TOUCH;
#endif
}
fsBool fsCInputManager::keyDecodeDo(fsS32& pKeyCode)
{
return true;
}
void fsCInputManager::keyboardListenerCreate()
{
if (GLFWwindow* const window = fsNBgfxWindow::windowGet())
{
glfwSetCharCallback(window, &fsCInputManager::charEvent);
}
}
void fsCInputManager::initialiseDo()
{
mMaxInputPoints = 2;
keyboardListenerCreate();
}
void fsCInputManager::uninitialiseDo()
{
if (GLFWwindow* const window = fsNBgfxWindow::windowGet())
{
glfwSetCharCallback(window, nullptr);
}
}
fsCInputManager::fsCInputManager()
{
}
fsCInputManager::~fsCInputManager()
{
}
|