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/********************************************************************
*
*	File:		fsIActorMovementComponent.h
*
*	Purpose:	Interface to actor movement
*
*********************************************************************/

#ifndef fsIActorMovementComponenthdr
#define fsIActorMovementComponenthdr

#include "../fsIMessageListenerComponent.h"


class fsIActorMovementComponent : public fsIMessageListenerComponent
{
	friend class fsCComponentFactory;

public:

	virtual ~fsIActorMovementComponent();<--- Destructor in derived class

protected:

	void updateDo(fsS32 pDeltaMs) override;

	void listenersRegisterDo() override;
	void listenersDeregisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	fsIActorMovementComponent(fsCEntity* pParent);

	fsVec2d mVelocity;

private:
};

#endif