#include "fsCArcLineTrailComponent.h"
#include <fsCore/src/fsCBezierPath.h>
#include <fsCore/src/fsNMaths.h>
#include "../../src/fsCEntity.h"
const fsCUniqueId fsCArcLineTrailComponent::mTypeId("fsCArcLineTrailComponent");
fsF32 fsCArcLineTrailComponent::distanceBetweenPoints(const fsVec2d& pKnotA, const fsVec2d& pKnotB)
{
fsF32 deltaX = pKnotA.x - pKnotB.x;
fsF32 deltaY = pKnotA.y - pKnotB.y;
return fsNMaths::sqrtF32(deltaX * deltaX + deltaY * deltaY);
}
fsVec2d fsCArcLineTrailComponent::midPoint(const fsVec2d& pStart, const fsVec2d& pEnd)
{
fsF32 dist = distanceBetweenPoints(pStart, pEnd);
fsF32 dx = (pStart.x - pEnd.x) / dist;
fsF32 dy = (pStart.y - pEnd.y) / dist;
fsVec2d mid(pStart.x + (pEnd.x - pStart.x) / 2.0f,
pStart.y + (pEnd.y - pStart.y) / 2.0f);
dist = dist / 5.0f;
if (pStart.x > pEnd.x)
{
return fsVec2d(mid.x + dist * dy, mid.y - dist * dx);
}
return fsVec2d(mid.x - dist * dy, mid.y + dist * dx);
}
void fsCArcLineTrailComponent::initialiseDo(const fsPoint& pStartPos, const fsPoint& pEndPos)
{
std::vector<fsVec2d> points;
fsVec2d start(static_cast<fsF32>(pStartPos.x), static_cast<fsF32>(pStartPos.y));
fsVec2d end(static_cast<fsF32>(pEndPos.x), static_cast<fsF32>(pEndPos.y));
points.push_back(start);
points.push_back(midPoint(start, end));
points.push_back(end);
mPath = new fsCBezierPath(points, mDuration);
}
void fsCArcLineTrailComponent::updateDo()
{
if (mElapsedTime < mDuration)
{
fsVec2d pos = mPath->update(mElapsedTime);
parentGet()->posSet(fsPoint(static_cast<fsS32>(pos.x), static_cast<fsS32>(pos.y)));
}
}
fsIComponent* fsCArcLineTrailComponent::create(fsCEntity* pParent)
{
return new fsCArcLineTrailComponent(pParent);
}
fsCArcLineTrailComponent::fsCArcLineTrailComponent(fsCEntity* const pParent) :
fsITrailComponent(pParent),
mPath(nullptr)
{
}
fsCArcLineTrailComponent::~fsCArcLineTrailComponent()
{
delete mPath;<--- Class 'fsCArcLineTrailComponent' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsCArcLineTrailComponent' does not have a operator= which is recommended since it has dynamic memory/resource management.
}