Fission FSN
Loading...
Searching...
No Matches
fsCNativeRenderTexture.cpp File Reference
#include "fsCNativeRenderTexture.h"
#include <2d/RenderTexture.h>
#include <2d/Sprite.h>
#include <base/Director.h>
#include <renderer/Shaders.h>
#include <renderer/Renderer.h>
#include "impl/axmol/fsCImage.h"
#include <platform/FileUtils.h>
#include <fsCore/fsIFile.h>
#include <fsCore/fsPoint.h>
#include <fsCore/fsRect.h>
#include <fsCore/fsAffineMtx2d.h>
#include <fsCore/src/fsCAppSettings.h>
#include <fsAppCore/src/fsCAppCoreMain.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/fsIInputManager.h>
Include dependency graph for fsCNativeRenderTexture.cpp:

Macros

#define SET_UNIFORM(ps, name, value)

Macro Definition Documentation

◆ SET_UNIFORM

#define SET_UNIFORM ( ps,
name,
value )
Value:
do \
{ \
decltype(value) __v = value; \
auto __loc = (ps)->getUniformLocation(name); \
(ps)->setUniform(__loc, &__v, sizeof(__v)); \
} while (false)