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fsCScene.h
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1/********************************************************************
2*
3* File: fsCScene.h
4*
5* Purpose: Container for all the scene objects - drawable sprites
6* and the like
7*
8* Simple scene is to add a root sprite and then parent
9* all other sprites from it
10*********************************************************************/
11
12#ifndef fsCScenehdr
13#define fsCScenehdr
14
15#include <fsAppCore/fsIScene.h>
16
17
18class fsINode;
19
20
21class fsCScene : public fsIScene
22{
23 friend class fsCNativeSprite;
24
25public:
26
27 void linkDo(fsINode* pChild) override;
28
29 fsCScene(const fsStr& pName);
31
32protected:
33
34private:
35};
36
37#endif
Definition fsCScene.h:26
void linkDo(fsINode *pChild) override
fsCScene(const fsStr &pName)
friend class fsCNativeSprite
Definition fsCScene.h:27
Definition fsINode.h:30
fsINode(const fsStr &pName)
Definition fsINode.cpp:657
Definition fsIScene.h:18
Definition fsStr.h:23