#include <fsINode.h>
◆ fsINode()
| fsINode::fsINode |
( |
const fsStr & | pName | ) |
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◆ ~fsINode()
◆ angleGet()
| fsF32 fsINode::angleGet |
( |
| ) |
const |
◆ angleSet()
| void fsINode::angleSet |
( |
fsF32 | pAngleRadians | ) |
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◆ boolDeserialise()
| fsBool fsINode::boolDeserialise |
( |
| ) |
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◆ boolSerialise()
| void fsINode::boolSerialise |
( |
fsBool | pVal | ) |
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◆ bringToFrontOfSiblings()
| void fsINode::bringToFrontOfSiblings |
( |
| ) |
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◆ childAdd()
| void fsINode::childAdd |
( |
fsINode * | pChild | ) |
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◆ childFind()
◆ childRemove()
| void fsINode::childRemove |
( |
fsINode * | pChild | ) |
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◆ deserialise()
| void fsINode::deserialise |
( |
fsStr & | pLoadStr | ) |
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◆ deserialiseDo()
| virtual void fsINode::deserialiseDo |
( |
| ) |
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inlineprotectedvirtual |
◆ destroy()
| void fsINode::destroy |
( |
| ) |
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◆ flaggedNodesDestroy()
| void fsINode::flaggedNodesDestroy |
( |
| ) |
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static |
◆ hierarchyDumpToLog()
| void fsINode::hierarchyDumpToLog |
( |
| ) |
const |
◆ init()
◆ initDo()
| virtual void fsINode::initDo |
( |
| ) |
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inlineprotectedvirtual |
◆ initialiseFromVariableTable()
◆ initialiseFromVariableTableDo()
| virtual void fsINode::initialiseFromVariableTableDo |
( |
const fsCVariableTable & | pVars | ) |
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|
inlineprotectedvirtual |
◆ localMatrixGet()
◆ matrixDirtyGet()
| fsBool fsINode::matrixDirtyGet |
( |
| ) |
const |
◆ matrixUpdate()
| void fsINode::matrixUpdate |
( |
| ) |
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◆ matrixUpdateIfDirty()
| void fsINode::matrixUpdateIfDirty |
( |
| ) |
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◆ nameGet()
| const fsStr & fsINode::nameGet |
( |
| ) |
const |
◆ nameSet()
| void fsINode::nameSet |
( |
const fsStr & | pName | ) |
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◆ newNodesParent()
| void fsINode::newNodesParent |
( |
| ) |
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static |
◆ parentGet()
| fsINode * fsINode::parentGet |
( |
| ) |
const |
◆ pointDeserialise()
| fsPoint fsINode::pointDeserialise |
( |
| ) |
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◆ pointSerialise()
| void fsINode::pointSerialise |
( |
const fsPoint & | pVal | ) |
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◆ posGet()
◆ posRelativeToAncestorGet()
| fsVec2d fsINode::posRelativeToAncestorGet |
( |
const fsINode * | pAncestor | ) |
const |
◆ posSet()
| void fsINode::posSet |
( |
const fsVec2d & | pPos | ) |
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◆ postLink()
| void fsINode::postLink |
( |
| ) |
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◆ postLinkDo()
| virtual void fsINode::postLinkDo |
( |
| ) |
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inlineprotectedvirtual |
◆ postLoad()
| virtual void fsINode::postLoad |
( |
| ) |
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inlineprotectedvirtual |
◆ pushToBackOfSiblings()
| void fsINode::pushToBackOfSiblings |
( |
| ) |
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◆ render()
◆ renderDo()
| virtual void fsINode::renderDo |
( |
| ) |
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inlineprotectedvirtual |
◆ renderMatrixGet()
◆ reset()
◆ resetDo()
| virtual void fsINode::resetDo |
( |
| ) |
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inlineprotectedvirtual |
◆ s32Deserialise()
| fsS32 fsINode::s32Deserialise |
( |
| ) |
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◆ s32Serialise()
| void fsINode::s32Serialise |
( |
fsS32 | pVal | ) |
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◆ scaleGet()
| fsVec2d const & fsINode::scaleGet |
( |
| ) |
const |
◆ scaleSet()
| void fsINode::scaleSet |
( |
fsVec2d const & | pScale | ) |
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◆ screenCoordConvertToLocal()
◆ screenPositionGet()
| fsVec2d fsINode::screenPositionGet |
( |
| ) |
const |
◆ serialise()
| void fsINode::serialise |
( |
fsStr & | pSaveStr | ) |
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◆ serialiseDo()
| virtual void fsINode::serialiseDo |
( |
| ) |
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inlineprotectedvirtual |
◆ skipMeGet()
| fsBool fsINode::skipMeGet |
( |
| ) |
const |
◆ skipMeSet()
| void fsINode::skipMeSet |
( |
fsBool | pVisible | ) |
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◆ staticVectorsCreate()
| void fsINode::staticVectorsCreate |
( |
| ) |
|
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static |
◆ staticVectorsDestroy()
| void fsINode::staticVectorsDestroy |
( |
| ) |
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static |
◆ strDeserialise()
| fsStr fsINode::strDeserialise |
( |
| ) |
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◆ strSerialise()
| void fsINode::strSerialise |
( |
const fsStr & | pVal | ) |
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◆ targetAngleSet()
| void fsINode::targetAngleSet |
( |
fsF32 | pRadians, |
|
|
fsF32 | pRadiansPerSec ) |
◆ update()
| void fsINode::update |
( |
fsS32 | pDeltaMs | ) |
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◆ updatedMatrixProcess()
| virtual void fsINode::updatedMatrixProcess |
( |
| ) |
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inlineprotectedvirtual |
◆ updateDo()
| virtual void fsINode::updateDo |
( |
fsS32 | pDeltaMs | ) |
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inlineprotectedvirtual |
◆ visibleGet()
| fsBool fsINode::visibleGet |
( |
| ) |
const |
◆ visibleSet()
| void fsINode::visibleSet |
( |
fsBool | pVisible | ) |
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◆ fsCEntity
◆ gfCDebugJustCollectablesView
◆ mAngle
◆ mChildren
| std::vector<fsINode*> fsINode::mChildren |
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protected |
◆ mInChildUpdate
| fsBool fsINode::mInChildUpdate |
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protected |
◆ mLocalMtx
◆ mMtxDirty
◆ mName
◆ mParent
◆ mPos
◆ mRenderChildrenRegardless
| fsBool fsINode::mRenderChildrenRegardless |
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protected |
◆ mRenderMtx
◆ mRotationDir
| fsF32 fsINode::mRotationDir |
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protected |
◆ mRotationSpeed
| fsF32 fsINode::mRotationSpeed |
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protected |
◆ mScale
◆ mSerialisableController
◆ mSkipMe
◆ mTargetAngle
| fsF32 fsINode::mTargetAngle |
|
protected |
◆ mVisible
The documentation for this class was generated from the following files:
- /home/runner/work/fission/fission/libs/fsAppCore/fsINode.h
- /home/runner/work/fission/fission/libs/fsAppCore/fsINode.cpp