#include <fsC3dLight.h>
◆ ~fsC3dLight() [1/3]
| fsC3dLight::~fsC3dLight |
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◆ fsC3dLight() [1/6]
◆ fsC3dLight() [2/6]
| fsC3dLight::fsC3dLight |
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const fsSColour & | pColour | ) |
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◆ ~fsC3dLight() [2/3]
| virtual fsC3dLight::~fsC3dLight |
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virtual |
◆ fsC3dLight() [3/6]
◆ fsC3dLight() [4/6]
| fsC3dLight::fsC3dLight |
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const fsSColour & | pColour | ) |
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◆ ~fsC3dLight() [3/3]
| virtual fsC3dLight::~fsC3dLight |
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virtual |
◆ fsC3dLight() [5/6]
◆ fsC3dLight() [6/6]
| fsC3dLight::fsC3dLight |
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const fsSColour & | pColour | ) |
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◆ implGet() [1/3]
| void * fsC3dLight::implGet |
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overridevirtual |
◆ implGet() [2/3]
| void * fsC3dLight::implGet |
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overridevirtual |
◆ implGet() [3/3]
| void * fsC3dLight::implGet |
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overridevirtual |
◆ fsCNative3dScene
◆ fsCRenderer
◆ fsI3dLight
The documentation for this class was generated from the following files:
- /home/runner/work/fission/fission/libs/fs3d/impl/axmol/fsC3dLight.h
- /home/runner/work/fission/fission/libs/fs3d/impl/cocos2d-x/fsC3dLight.h
- /home/runner/work/fission/fission/libs/fs3d/impl/raylib/fsC3dLight.h
- /home/runner/work/fission/fission/libs/fs3d/impl/axmol/fsC3dLight.cpp
- /home/runner/work/fission/fission/libs/fs3d/impl/cocos2d-x/fsC3dLight.cpp
- /home/runner/work/fission/fission/libs/fs3d/impl/raylib/fsC3dLight.cpp