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fsC3dSpriteRenderData Member List

This is the complete list of members for fsC3dSpriteRenderData, including all inherited members.

animationGet() constfsI3dSpriteRenderDataprotected
animationSet(fsI3dAnimation *pAnim)fsI3dSpriteRenderData
animationSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
animationSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
animationSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
batchable() constfsIRenderData
batchableDo() constfsIRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour &pColour)fsI3dSpriteRenderDatainlineprotectedvirtual
fsIRenderData::colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fsC3dSpriteRenderData(fsI3dModelData *pModelData)fsC3dSpriteRenderData
fsC3dSpriteRenderData(fsI3dModelData *pModelData)fsC3dSpriteRenderData
fsC3dSpriteRenderData(fsI3dModelData *pModelData)fsC3dSpriteRenderData
fsI3dSpriteRenderData()fsI3dSpriteRenderData
fsINativeRenderData()fsINativeRenderDataprotected
fsIRenderData()=defaultfsIRenderData
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsC3dSpriteRenderDataprotectedvirtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsC3dSpriteRenderDataprotectedvirtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsC3dSpriteRenderDataprotectedvirtual
mColourfsIRenderData
modelMatrixSet(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale)fsI3dSpriteRenderData
modelMatrixSetDo(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale)fsI3dSpriteRenderDatainlineprotectedvirtual
nativeImplGet() const overridefsC3dSpriteRenderDataprotectedvirtual
nativeImplGet() const overridefsC3dSpriteRenderDataprotectedvirtual
nativeImplGet() const overridefsC3dSpriteRenderDataprotectedvirtual
nativeImplRegister(fsINative *pImpl)fsINativeRenderDataprotected
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *const pRenderer)fsIRenderDatainlineprotectedvirtual
passToEngineRendererDo(fsIRenderer *const pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderDatainlineprotectedvirtual
pathAnimationGet() constfsI3dSpriteRenderDataprotected
pathAnimationSet(fsI3dAnimation *pAnimation)fsI3dSpriteRenderData
pathSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
pathSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
render()fsI3dSpriteRenderData
renderDo() overridefsC3dSpriteRenderDataprotectedvirtual
renderDo() overridefsC3dSpriteRenderDataprotectedvirtual
renderDo() overridefsC3dSpriteRenderDataprotectedvirtual
trackGet() constfsI3dSpriteRenderDataprotected
trackSet(fsC3dSprite *pTrackAnimation)fsI3dSpriteRenderData
trackSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
trackSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
trackSetDo() overridefsC3dSpriteRenderDataprotectedvirtual
update(fsS32 pDeltaMs)fsI3dSpriteRenderData
~fsC3dSpriteRenderData()fsC3dSpriteRenderDatavirtual
~fsC3dSpriteRenderData()fsC3dSpriteRenderDatavirtual
~fsC3dSpriteRenderData()fsC3dSpriteRenderDatavirtual
~fsI3dSpriteRenderData()fsI3dSpriteRenderDatavirtual
~fsINativeRenderData()fsINativeRenderDatavirtual
~fsIRenderData()=defaultfsIRenderDatavirtual