#include <fsIRenderData.h>
◆ ~fsIRenderData()
| virtual fsIRenderData::~fsIRenderData |
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| ) |
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virtualdefault |
◆ fsIRenderData()
| fsIRenderData::fsIRenderData |
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default |
◆ batchable()
| fsBool fsIRenderData::batchable |
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const |
◆ batchableDo()
| virtual fsBool fsIRenderData::batchableDo |
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const |
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inlineprotectedvirtual |
◆ batchDataPopulate()
◆ colourSet()
| void fsIRenderData::colourSet |
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const fsSColour4B & | pColour | ) |
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◆ colourSetDo()
| virtual void fsIRenderData::colourSetDo |
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const fsSColour4B & | pColour | ) |
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inlineprotectedvirtual |
◆ factoryGet()
◆ factorySet()
◆ matrixApply()
| void fsIRenderData::matrixApply |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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◆ matrixApplyDo()
| virtual void fsIRenderData::matrixApplyDo |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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inlineprotectedvirtual |
Reimplemented in fsC3dSpriteRenderData, fsC3dSpriteRenderData, fsC3dSpriteRenderData, fsCNative3dSceneRenderData, fsCNativeLineRenderData, fsCNativeMovieSpriteRenderData, fsCNativeRenderTextureRenderData, fsCNativeSpriteRenderData, fsCNativeTextSpriteRenderData, fsCVertexStreamLineRenderData, fsCVertexStreamSpriteRenderData, fsCVertexStreamTextSpriteRenderData, fsCVertexStreamTextSpriteRenderData, and fsITextRenderData.
◆ passToEngineRenderer() [1/2]
| void fsIRenderData::passToEngineRenderer |
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fsIRenderer * | pRenderer | ) |
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◆ passToEngineRenderer() [2/2]
| void fsIRenderData::passToEngineRenderer |
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fsIRenderer * | pRenderer, |
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fsS32 | pFirstMaterialIndex, |
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fsS32 | pLastMaterialInJob ) |
◆ passToEngineRendererDo() [1/2]
| virtual void fsIRenderData::passToEngineRendererDo |
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fsIRenderer *const | pRenderer | ) |
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inlineprotectedvirtual |
◆ passToEngineRendererDo() [2/2]
| virtual void fsIRenderData::passToEngineRendererDo |
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fsIRenderer *const | pRenderer, |
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fsS32 | pFirstMaterialIndex, |
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fsS32 | pLastMaterialInJob ) |
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inlineprotectedvirtual |
◆ render()
| void fsIRenderData::render |
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◆ renderDo()
| virtual void fsIRenderData::renderDo |
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inlineprotectedvirtual |
Reimplemented in fsC3dSpriteRenderData, fsC3dSpriteRenderData, fsC3dSpriteRenderData, fsCNative3dSceneRenderData, fsCNativeLineRenderData, fsCNativeMovieSpriteRenderData, fsCNativeRenderTextureRenderData, fsCNativeSpriteRenderData, fsCNativeTextEntryRenderData, fsCNativeTextSpriteRenderData, fsI3dSpriteRenderData, fsILineRenderData, fsIRenderTextureRenderData, fsISpriteRenderData, fsITextEntryRenderData, and fsITextRenderData.
◆ mColour
The documentation for this class was generated from the following files: