#include <fsCNativeRenderTextureRenderData.h>
◆ ~fsCNativeRenderTextureRenderData()
| fsCNativeRenderTextureRenderData::~fsCNativeRenderTextureRenderData |
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overridedefault |
◆ fsCNativeRenderTextureRenderData()
| fsCNativeRenderTextureRenderData::fsCNativeRenderTextureRenderData |
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◆ batchableDo()
| fsBool fsCNativeRenderTextureRenderData::batchableDo |
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inlineoverrideprotectedvirtual |
◆ brushSetDo()
| void fsCNativeRenderTextureRenderData::brushSetDo |
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fsCResourceName const & | pBrush | ) |
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overrideprotectedvirtual |
◆ captureRegionSaveDo()
| void fsCNativeRenderTextureRenderData::captureRegionSaveDo |
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const fsRect & | pCaptureRect, |
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fsPoint const & | pOutputDimensions, |
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fsCResourceName const & | pFilename ) |
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overrideprotectedvirtual |
◆ create()
◆ initialiseScreenDo()
| void fsCNativeRenderTextureRenderData::initialiseScreenDo |
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fsPoint | pDimensions | ) |
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overrideprotectedvirtual |
◆ initialiseSolutionDo()
| void fsCNativeRenderTextureRenderData::initialiseSolutionDo |
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fsIImage * | pSolution | ) |
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overrideprotectedvirtual |
◆ matrixApplyDo()
| void fsCNativeRenderTextureRenderData::matrixApplyDo |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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overrideprotectedvirtual |
◆ nativeImplGet()
◆ paintDo()
| void fsCNativeRenderTextureRenderData::paintDo |
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std::vector< fsPoint > const & | pPos, |
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fsSColour4B const & | pColour ) |
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overrideprotectedvirtual |
◆ paintWithSpriteBrushDo()
| void fsCNativeRenderTextureRenderData::paintWithSpriteBrushDo |
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fsPoint const & | pPos | ) |
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overrideprotectedvirtual |
◆ partialEndDo()
| void fsCNativeRenderTextureRenderData::partialEndDo |
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overrideprotectedvirtual |
◆ partialStartDo()
| void fsCNativeRenderTextureRenderData::partialStartDo |
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◆ passToEngineRendererDo()
| void fsCNativeRenderTextureRenderData::passToEngineRendererDo |
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fsIRenderer * | pRenderer | ) |
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overrideprotectedvirtual |
◆ recolourDo()
◆ renderDo()
| void fsCNativeRenderTextureRenderData::renderDo |
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overrideprotectedvirtual |
◆ resizeDo()
| void fsCNativeRenderTextureRenderData::resizeDo |
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fsPoint const & | pSize | ) |
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overrideprotectedvirtual |
◆ screenEffectParamsClearDo()
| void fsCNativeRenderTextureRenderData::screenEffectParamsClearDo |
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◆ screenEffectParamsSetDo()
| void fsCNativeRenderTextureRenderData::screenEffectParamsSetDo |
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fsPoint const & | pFocusPos, |
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fsF32 | pRadius ) |
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◆ screenShotEndDo()
| void fsCNativeRenderTextureRenderData::screenShotEndDo |
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const fsStr & | pSceneName | ) |
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protectedvirtual |
◆ screenShotStartDo()
| void fsCNativeRenderTextureRenderData::screenShotStartDo |
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protectedvirtual |
◆ shadersCreateDo()
| void fsCNativeRenderTextureRenderData::shadersCreateDo |
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const fsStr & | pVertex, |
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const fsStr & | pFragment ) |
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overrideprotectedvirtual |
◆ targetClearDo()
| void fsCNativeRenderTextureRenderData::targetClearDo |
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overrideprotectedvirtual |
◆ targetSetDo()
| void fsCNativeRenderTextureRenderData::targetSetDo |
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overrideprotectedvirtual |
◆ fsCRenderDataFactoryNative
The documentation for this class was generated from the following files: