Fission FSN
Loading...
Searching...
No Matches
fsCNativeRenderTextureRenderData Member List

This is the complete list of members for fsCNativeRenderTextureRenderData, including all inherited members.

batchable() constfsIRenderData
batchableDo() const overridefsCNativeRenderTextureRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
brushSet(fsCResourceName const &pBrush)fsIRenderTextureRenderData
brushSetDo(fsCResourceName const &pBrush) overridefsCNativeRenderTextureRenderDataprotectedvirtual
captureRegionSave(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)fsIRenderTextureRenderData
captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename) overridefsCNativeRenderTextureRenderDataprotectedvirtual
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
create()fsCNativeRenderTextureRenderDataprotectedstatic
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fsCNativeRenderTextureRenderData()fsCNativeRenderTextureRenderDataprotected
fsCRenderDataFactoryNative classfsCNativeRenderTextureRenderDatafriend
fsINativeRenderData()fsINativeRenderDataprotected
fsIRenderData()=defaultfsIRenderData
fsIRenderTextureRenderData()fsIRenderTextureRenderData
initialiseScreen(fsPoint pDimensions)fsIRenderTextureRenderData
initialiseScreenDo(fsPoint pDimensions) overridefsCNativeRenderTextureRenderDataprotectedvirtual
initialiseSolution(fsIImage *pSolution)fsIRenderTextureRenderData
initialiseSolutionDo(fsIImage *pSolution) overridefsCNativeRenderTextureRenderDataprotectedvirtual
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsCNativeRenderTextureRenderDataprotectedvirtual
mColourfsIRenderData
mVertsfsIRenderTextureRenderDataprotected
nativeImplGet() const overridefsCNativeRenderTextureRenderDataprotectedvirtual
nativeImplRegister(fsINative *pImpl)fsINativeRenderDataprotected
paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)fsIRenderTextureRenderData
paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour) overridefsCNativeRenderTextureRenderDataprotectedvirtual
paintWithSpriteBrush(fsPoint const &pPos)fsIRenderTextureRenderData
paintWithSpriteBrushDo(fsPoint const &pPos) overridefsCNativeRenderTextureRenderDataprotectedvirtual
partialEnd()fsIRenderTextureRenderData
partialEndDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
partialStart()fsIRenderTextureRenderData
partialStartDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *pRenderer) overridefsCNativeRenderTextureRenderDataprotectedvirtual
fsIRenderTextureRenderData::passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) overridefsIRenderTextureRenderDataprotectedvirtual
recolour(fsSColour4B const &pOld, fsSColour4B const &pNew)fsIRenderTextureRenderData
recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew) overridefsCNativeRenderTextureRenderDataprotectedvirtual
render()fsIRenderData
renderDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
resize(fsPoint const &pSize)fsIRenderTextureRenderData
resizeDo(fsPoint const &pSize) overridefsCNativeRenderTextureRenderDataprotectedvirtual
screenEffectParamsClear()fsIRenderTextureRenderData
screenEffectParamsClearDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
screenEffectParamsSet(fsPoint const &pFocusPos, fsF32 pRadius)fsIRenderTextureRenderData
screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius) overridefsCNativeRenderTextureRenderDataprotectedvirtual
screenShotEnd(const fsStr &pSceneName)fsIRenderTextureRenderData
screenShotEndDo(const fsStr &pSceneName)fsCNativeRenderTextureRenderDataprotectedvirtual
screenShotStart()fsIRenderTextureRenderData
screenShotStartDo()fsCNativeRenderTextureRenderDataprotectedvirtual
shadersCreate(const fsStr &pVertex, const fsStr &pFragment)fsIRenderTextureRenderData
shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment) overridefsCNativeRenderTextureRenderDataprotectedvirtual
targetClear()fsIRenderTextureRenderData
targetClearDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
targetSet()fsIRenderTextureRenderData
targetSetDo() overridefsCNativeRenderTextureRenderDataprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsIRenderTextureRenderDatainlineprotectedvirtual
~fsCNativeRenderTextureRenderData() override=defaultfsCNativeRenderTextureRenderData
~fsINativeRenderData()fsINativeRenderDatavirtual
~fsIRenderData()=defaultfsIRenderDatavirtual
~fsIRenderTextureRenderData()fsIRenderTextureRenderDatavirtual