#include <fsIRenderTextureRenderData.h>
◆ fsIRenderTextureRenderData()
| fsIRenderTextureRenderData::fsIRenderTextureRenderData |
( |
| ) |
|
◆ ~fsIRenderTextureRenderData()
| fsIRenderTextureRenderData::~fsIRenderTextureRenderData |
( |
| ) |
|
|
virtual |
◆ brushSet()
| void fsIRenderTextureRenderData::brushSet |
( |
fsCResourceName const & | pBrush | ) |
|
◆ brushSetDo()
| virtual void fsIRenderTextureRenderData::brushSetDo |
( |
fsCResourceName const & | pBrush | ) |
|
|
inlineprotectedvirtual |
◆ captureRegionSave()
| void fsIRenderTextureRenderData::captureRegionSave |
( |
const fsRect & | pCaptureRect, |
|
|
fsPoint const & | pOutputDimensions, |
|
|
fsCResourceName const & | pFilename ) |
◆ captureRegionSaveDo()
| virtual void fsIRenderTextureRenderData::captureRegionSaveDo |
( |
const fsRect & | pCaptureRect, |
|
|
fsPoint const & | pOutputDimensions, |
|
|
fsCResourceName const & | pFilename ) |
|
inlineprotectedvirtual |
◆ initialiseScreen()
| void fsIRenderTextureRenderData::initialiseScreen |
( |
fsPoint | pDimensions | ) |
|
◆ initialiseScreenDo()
| virtual void fsIRenderTextureRenderData::initialiseScreenDo |
( |
fsPoint | pDimensions | ) |
|
|
inlineprotectedvirtual |
◆ initialiseSolution()
| void fsIRenderTextureRenderData::initialiseSolution |
( |
fsIImage * | pSolution | ) |
|
◆ initialiseSolutionDo()
| virtual void fsIRenderTextureRenderData::initialiseSolutionDo |
( |
fsIImage * | pSolution | ) |
|
|
inlineprotectedvirtual |
◆ paint()
| void fsIRenderTextureRenderData::paint |
( |
std::vector< fsPoint > const & | pPos, |
|
|
fsSColour4B const & | pColour ) |
◆ paintDo()
| virtual void fsIRenderTextureRenderData::paintDo |
( |
std::vector< fsPoint > const & | pPos, |
|
|
fsSColour4B const & | pColour ) |
|
inlineprotectedvirtual |
◆ paintWithSpriteBrush()
| void fsIRenderTextureRenderData::paintWithSpriteBrush |
( |
fsPoint const & | pPos | ) |
|
◆ paintWithSpriteBrushDo()
| virtual void fsIRenderTextureRenderData::paintWithSpriteBrushDo |
( |
fsPoint const & | pPos | ) |
|
|
inlineprotectedvirtual |
◆ partialEnd()
| void fsIRenderTextureRenderData::partialEnd |
( |
| ) |
|
◆ partialEndDo()
| virtual void fsIRenderTextureRenderData::partialEndDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ partialStart()
| void fsIRenderTextureRenderData::partialStart |
( |
| ) |
|
◆ partialStartDo()
| virtual void fsIRenderTextureRenderData::partialStartDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ passToEngineRendererDo()
| void fsIRenderTextureRenderData::passToEngineRendererDo |
( |
fsIRenderer * | pRenderer, |
|
|
fsS32 | pFirstMaterialIndex, |
|
|
fsS32 | pLastMaterialInJob ) |
|
overrideprotectedvirtual |
◆ recolour()
◆ recolourDo()
◆ renderDo()
| void fsIRenderTextureRenderData::renderDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ resize()
| void fsIRenderTextureRenderData::resize |
( |
fsPoint const & | pSize | ) |
|
◆ resizeDo()
| virtual void fsIRenderTextureRenderData::resizeDo |
( |
fsPoint const & | pSize | ) |
|
|
inlineprotectedvirtual |
◆ screenEffectParamsClear()
| void fsIRenderTextureRenderData::screenEffectParamsClear |
( |
| ) |
|
◆ screenEffectParamsClearDo()
| virtual void fsIRenderTextureRenderData::screenEffectParamsClearDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ screenEffectParamsSet()
| void fsIRenderTextureRenderData::screenEffectParamsSet |
( |
fsPoint const & | pFocusPos, |
|
|
fsF32 | pRadius ) |
◆ screenEffectParamsSetDo()
| virtual void fsIRenderTextureRenderData::screenEffectParamsSetDo |
( |
fsPoint const & | pFocusPos, |
|
|
fsF32 | pRadius ) |
|
inlineprotectedvirtual |
◆ screenShotEnd()
| void fsIRenderTextureRenderData::screenShotEnd |
( |
const fsStr & | pSceneName | ) |
|
◆ screenShotEndDo()
| virtual void fsIRenderTextureRenderData::screenShotEndDo |
( |
const fsStr & | pSceneName | ) |
|
|
inlineprotectedvirtual |
◆ screenShotStart()
| void fsIRenderTextureRenderData::screenShotStart |
( |
| ) |
|
◆ screenShotStartDo()
| virtual void fsIRenderTextureRenderData::screenShotStartDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ shadersCreate()
| void fsIRenderTextureRenderData::shadersCreate |
( |
const fsStr & | pVertex, |
|
|
const fsStr & | pFragment ) |
◆ shadersCreateDo()
| virtual void fsIRenderTextureRenderData::shadersCreateDo |
( |
const fsStr & | pVertex, |
|
|
const fsStr & | pFragment ) |
|
inlineprotectedvirtual |
◆ targetClear()
| void fsIRenderTextureRenderData::targetClear |
( |
| ) |
|
◆ targetClearDo()
| virtual void fsIRenderTextureRenderData::targetClearDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ targetSet()
| void fsIRenderTextureRenderData::targetSet |
( |
| ) |
|
◆ targetSetDo()
| virtual void fsIRenderTextureRenderData::targetSetDo |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ vertsSetDo()
| virtual void fsIRenderTextureRenderData::vertsSetDo |
( |
std::vector< fsVec2d > const & | pVerts | ) |
|
|
inlineprotectedvirtual |
◆ mVerts
| std::vector<fsVec2d> fsIRenderTextureRenderData::mVerts |
|
protected |
The documentation for this class was generated from the following files: