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Fission FSN
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This is the complete list of members for fsIRenderTextureRenderData, including all inherited members.
| batchable() const | fsIRenderData | |
| batchableDo() const | fsIRenderData | inlineprotectedvirtual |
| batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const | fsIRenderData | inlinevirtual |
| brushSet(fsCResourceName const &pBrush) | fsIRenderTextureRenderData | |
| brushSetDo(fsCResourceName const &pBrush) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| captureRegionSave(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename) | fsIRenderTextureRenderData | |
| captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| colourSet(const fsSColour4B &pColour) | fsIRenderData | |
| colourSetDo(const fsSColour4B &pColour) | fsIRenderData | inlineprotectedvirtual |
| factoryGet() | fsIRenderData | static |
| factorySet(fsIRenderDataFactory *pComponentFactory) | fsIRenderData | static |
| fsIRenderData()=default | fsIRenderData | |
| fsIRenderTextureRenderData() | fsIRenderTextureRenderData | |
| initialiseScreen(fsPoint pDimensions) | fsIRenderTextureRenderData | |
| initialiseScreenDo(fsPoint pDimensions) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| initialiseSolution(fsIImage *pSolution) | fsIRenderTextureRenderData | |
| initialiseSolutionDo(fsIImage *pSolution) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | inlineprotectedvirtual |
| mColour | fsIRenderData | |
| mVerts | fsIRenderTextureRenderData | protected |
| paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour) | fsIRenderTextureRenderData | |
| paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| paintWithSpriteBrush(fsPoint const &pPos) | fsIRenderTextureRenderData | |
| paintWithSpriteBrushDo(fsPoint const &pPos) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| partialEnd() | fsIRenderTextureRenderData | |
| partialEndDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| partialStart() | fsIRenderTextureRenderData | |
| partialStartDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| passToEngineRenderer(fsIRenderer *pRenderer) | fsIRenderData | |
| passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) | fsIRenderData | |
| passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override | fsIRenderTextureRenderData | protectedvirtual |
| fsIRenderData::passToEngineRendererDo(fsIRenderer *const pRenderer) | fsIRenderData | inlineprotectedvirtual |
| recolour(fsSColour4B const &pOld, fsSColour4B const &pNew) | fsIRenderTextureRenderData | |
| recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| render() | fsIRenderData | |
| renderDo() override | fsIRenderTextureRenderData | protectedvirtual |
| resize(fsPoint const &pSize) | fsIRenderTextureRenderData | |
| resizeDo(fsPoint const &pSize) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| screenEffectParamsClear() | fsIRenderTextureRenderData | |
| screenEffectParamsClearDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| screenEffectParamsSet(fsPoint const &pFocusPos, fsF32 pRadius) | fsIRenderTextureRenderData | |
| screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| screenShotEnd(const fsStr &pSceneName) | fsIRenderTextureRenderData | |
| screenShotEndDo(const fsStr &pSceneName) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| screenShotStart() | fsIRenderTextureRenderData | |
| screenShotStartDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| shadersCreate(const fsStr &pVertex, const fsStr &pFragment) | fsIRenderTextureRenderData | |
| shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| targetClear() | fsIRenderTextureRenderData | |
| targetClearDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| targetSet() | fsIRenderTextureRenderData | |
| targetSetDo() | fsIRenderTextureRenderData | inlineprotectedvirtual |
| vertsSetDo(std::vector< fsVec2d > const &pVerts) | fsIRenderTextureRenderData | inlineprotectedvirtual |
| ~fsIRenderData()=default | fsIRenderData | virtual |
| ~fsIRenderTextureRenderData() | fsIRenderTextureRenderData | virtual |