Fission FSN
Loading...
Searching...
No Matches
fsIRenderTextureRenderData Member List

This is the complete list of members for fsIRenderTextureRenderData, including all inherited members.

batchable() constfsIRenderData
batchableDo() constfsIRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
brushSet(fsCResourceName const &pBrush)fsIRenderTextureRenderData
brushSetDo(fsCResourceName const &pBrush)fsIRenderTextureRenderDatainlineprotectedvirtual
captureRegionSave(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)fsIRenderTextureRenderData
captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)fsIRenderTextureRenderDatainlineprotectedvirtual
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fsIRenderData()=defaultfsIRenderData
fsIRenderTextureRenderData()fsIRenderTextureRenderData
initialiseScreen(fsPoint pDimensions)fsIRenderTextureRenderData
initialiseScreenDo(fsPoint pDimensions)fsIRenderTextureRenderDatainlineprotectedvirtual
initialiseSolution(fsIImage *pSolution)fsIRenderTextureRenderData
initialiseSolutionDo(fsIImage *pSolution)fsIRenderTextureRenderDatainlineprotectedvirtual
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)fsIRenderDatainlineprotectedvirtual
mColourfsIRenderData
mVertsfsIRenderTextureRenderDataprotected
paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)fsIRenderTextureRenderData
paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)fsIRenderTextureRenderDatainlineprotectedvirtual
paintWithSpriteBrush(fsPoint const &pPos)fsIRenderTextureRenderData
paintWithSpriteBrushDo(fsPoint const &pPos)fsIRenderTextureRenderDatainlineprotectedvirtual
partialEnd()fsIRenderTextureRenderData
partialEndDo()fsIRenderTextureRenderDatainlineprotectedvirtual
partialStart()fsIRenderTextureRenderData
partialStartDo()fsIRenderTextureRenderDatainlineprotectedvirtual
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) overridefsIRenderTextureRenderDataprotectedvirtual
fsIRenderData::passToEngineRendererDo(fsIRenderer *const pRenderer)fsIRenderDatainlineprotectedvirtual
recolour(fsSColour4B const &pOld, fsSColour4B const &pNew)fsIRenderTextureRenderData
recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew)fsIRenderTextureRenderDatainlineprotectedvirtual
render()fsIRenderData
renderDo() overridefsIRenderTextureRenderDataprotectedvirtual
resize(fsPoint const &pSize)fsIRenderTextureRenderData
resizeDo(fsPoint const &pSize)fsIRenderTextureRenderDatainlineprotectedvirtual
screenEffectParamsClear()fsIRenderTextureRenderData
screenEffectParamsClearDo()fsIRenderTextureRenderDatainlineprotectedvirtual
screenEffectParamsSet(fsPoint const &pFocusPos, fsF32 pRadius)fsIRenderTextureRenderData
screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius)fsIRenderTextureRenderDatainlineprotectedvirtual
screenShotEnd(const fsStr &pSceneName)fsIRenderTextureRenderData
screenShotEndDo(const fsStr &pSceneName)fsIRenderTextureRenderDatainlineprotectedvirtual
screenShotStart()fsIRenderTextureRenderData
screenShotStartDo()fsIRenderTextureRenderDatainlineprotectedvirtual
shadersCreate(const fsStr &pVertex, const fsStr &pFragment)fsIRenderTextureRenderData
shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment)fsIRenderTextureRenderDatainlineprotectedvirtual
targetClear()fsIRenderTextureRenderData
targetClearDo()fsIRenderTextureRenderDatainlineprotectedvirtual
targetSet()fsIRenderTextureRenderData
targetSetDo()fsIRenderTextureRenderDatainlineprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsIRenderTextureRenderDatainlineprotectedvirtual
~fsIRenderData()=defaultfsIRenderDatavirtual
~fsIRenderTextureRenderData()fsIRenderTextureRenderDatavirtual