#include <fsITextRenderData.h>
◆ ~fsITextRenderData()
| fsITextRenderData::~fsITextRenderData |
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◆ fsITextRenderData()
| fsITextRenderData::fsITextRenderData |
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◆ alignmentSet()
◆ alignmentSetDo()
| virtual void fsITextRenderData::alignmentSetDo |
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inlineprotectedvirtual |
◆ buffersResize()
| void fsITextRenderData::buffersResize |
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◆ colourCopyToImpl()
| virtual void fsITextRenderData::colourCopyToImpl |
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void *const | pImpl | ) |
const |
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inlinevirtual |
◆ dirtyTextProcess()
| void fsITextRenderData::dirtyTextProcess |
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const fsAffineMtx2d & | pRenderMatrix, |
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const fsRect & | pFormattingRect, |
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const fsStr & | pText ) |
◆ dirtyTextProcessDo()
| virtual void fsITextRenderData::dirtyTextProcessDo |
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const fsAffineMtx2d & | pRenderMatrix, |
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const fsRect & | pFormattingRect, |
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const fsStr & | pText ) |
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◆ fontGet()
| const fsIFont * fsITextRenderData::fontGet |
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const |
◆ formattingRectSizeSet()
| void fsITextRenderData::formattingRectSizeSet |
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const fsRect & | pFormatting | ) |
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◆ formattingRectSizeSetDo()
| virtual void fsITextRenderData::formattingRectSizeSetDo |
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const fsRect & | pFormatting | ) |
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inlineprotectedvirtual |
◆ glowSet()
| void fsITextRenderData::glowSet |
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const fsSColour4B & | pGlow | ) |
const |
◆ glowSetDo()
| virtual void fsITextRenderData::glowSetDo |
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const fsSColour4B & | pGlow | ) |
const |
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inlineprotectedvirtual |
◆ implRender()
| virtual void fsITextRenderData::implRender |
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inlinevirtual |
◆ initialise()
| void fsITextRenderData::initialise |
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fsIFont * | pFont | ) |
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◆ matrixApplyDo()
| void fsITextRenderData::matrixApplyDo |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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overrideprotectedvirtual |
◆ outlineSet()
| void fsITextRenderData::outlineSet |
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const fsSColour4B & | pOutline, |
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fsF32 | pSize ) const |
◆ outlineSetDo()
| virtual void fsITextRenderData::outlineSetDo |
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const fsSColour4B & | pOutline, |
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fsF32 | pSize ) const |
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inlineprotectedvirtual |
◆ passToEngineRendererDo()
| void fsITextRenderData::passToEngineRendererDo |
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fsIRenderer * | pRenderer, |
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fsS32 | pFirstMaterialIndex, |
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fsS32 | pLastMaterialInJob ) |
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overrideprotectedvirtual |
◆ renderDo()
| void fsITextRenderData::renderDo |
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overrideprotectedvirtual |
◆ shadowSet()
◆ shadowSetDo()
| virtual void fsITextRenderData::shadowSetDo |
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const fsSColour4B & | pShadow, |
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fsVec2d | pOffset, |
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fsF32 | pBlurRadius ) const |
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inlineprotectedvirtual |
◆ stringWidthInPixelsGet()
| virtual fsS32 fsITextRenderData::stringWidthInPixelsGet |
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pure virtual |
◆ uvsCopyToImpl()
| virtual void fsITextRenderData::uvsCopyToImpl |
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inlinevirtual |
◆ vertexCountGet()
| fsS32 fsITextRenderData::vertexCountGet |
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const |
◆ vertsCopyToImpl()
| virtual void fsITextRenderData::vertsCopyToImpl |
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void *const | pImpl | ) |
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inlinevirtual |
◆ mAlignH
◆ mAlignV
◆ mFont
◆ mRawVerts
| fsVec2d* fsITextRenderData::mRawVerts |
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◆ mTotalCharacters
| fsS32 fsITextRenderData::mTotalCharacters |
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◆ mTransformedVerts
| fsVec2d* fsITextRenderData::mTransformedVerts |
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◆ mVertBufferSize
| fsS32 fsITextRenderData::mVertBufferSize |
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protected |
The documentation for this class was generated from the following files: