Fission FSN
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fsITextRenderData Member List

This is the complete list of members for fsITextRenderData, including all inherited members.

alignmentSet(fsITextSpriteComponent::eHORIZONTAL_ALIGNMENT pAlignH, fsITextSpriteComponent::eVERTICAL_ALIGNMENT pAlignV)fsITextRenderData
alignmentSetDo()fsITextRenderDatainlineprotectedvirtual
batchable() constfsIRenderData
batchableDo() constfsIRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
buffersResize()fsITextRenderDataprotected
colourCopyToImpl(void *const pImpl) constfsITextRenderDatainlinevirtual
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
dirtyTextProcess(const fsAffineMtx2d &pRenderMatrix, const fsRect &pFormattingRect, const fsStr &pText)fsITextRenderData
dirtyTextProcessDo(const fsAffineMtx2d &pRenderMatrix, const fsRect &pFormattingRect, const fsStr &pText)=0fsITextRenderDataprotectedpure virtual
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fontGet() constfsITextRenderData
formattingRectSizeSet(const fsRect &pFormatting)fsITextRenderData
formattingRectSizeSetDo(const fsRect &pFormatting)fsITextRenderDatainlineprotectedvirtual
fsIRenderData()=defaultfsIRenderData
fsITextRenderData()fsITextRenderDataprotected
glowSet(const fsSColour4B &pGlow) constfsITextRenderData
glowSetDo(const fsSColour4B &pGlow) constfsITextRenderDatainlineprotectedvirtual
implRender()fsITextRenderDatainlinevirtual
initialise(fsIFont *pFont)fsITextRenderData
mAlignHfsITextRenderDataprotected
mAlignVfsITextRenderDataprotected
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsITextRenderDataprotectedvirtual
mColourfsIRenderData
mFontfsITextRenderDataprotected
mRawVertsfsITextRenderDataprotected
mTotalCharactersfsITextRenderDataprotected
mTransformedVertsfsITextRenderDataprotected
mVertBufferSizefsITextRenderDataprotected
outlineSet(const fsSColour4B &pOutline, fsF32 pSize) constfsITextRenderData
outlineSetDo(const fsSColour4B &pOutline, fsF32 pSize) constfsITextRenderDatainlineprotectedvirtual
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) overridefsITextRenderDataprotectedvirtual
fsIRenderData::passToEngineRendererDo(fsIRenderer *const pRenderer)fsIRenderDatainlineprotectedvirtual
render()fsIRenderData
renderDo() overridefsITextRenderDataprotectedvirtual
shadowSet(const fsSColour4B &pShadow, fsVec2d pOffset, fsF32 pBlurRadius) constfsITextRenderData
shadowSetDo(const fsSColour4B &pShadow, fsVec2d pOffset, fsF32 pBlurRadius) constfsITextRenderDatainlineprotectedvirtual
stringWidthInPixelsGet() const =0fsITextRenderDatapure virtual
uvsCopyToImpl()fsITextRenderDatainlinevirtual
vertexCountGet() constfsITextRenderData
vertsCopyToImpl(void *const pImpl) constfsITextRenderDatainlinevirtual
~fsIRenderData()=defaultfsIRenderDatavirtual
~fsITextRenderData()fsITextRenderDatavirtual