9#ifndef fsITextRenderDatahdr
10#define fsITextRenderDatahdr
69 const fsStr& pText) = 0;
Definition fsAffineMtx2d.h:27
Definition fsIRenderer.h:73
const fsIFont * fontGet() const
Definition fsITextRenderData.cpp:32
virtual fsS32 stringWidthInPixelsGet() const =0
virtual void vertsCopyToImpl(void *const pImpl) const
Definition fsITextRenderData.h:34
fsIFont * mFont
Definition fsITextRenderData.h:83
void dirtyTextProcess(const fsAffineMtx2d &pRenderMatrix, const fsRect &pFormattingRect, const fsStr &pText)
Definition fsITextRenderData.cpp:37
void initialise(fsIFont *pFont)
Definition fsITextRenderData.cpp:71
fsITextRenderData()
Definition fsITextRenderData.cpp:91
virtual void outlineSetDo(const fsSColour4B &pOutline, fsF32 pSize) const
Definition fsITextRenderData.h:58
virtual void uvsCopyToImpl()
Definition fsITextRenderData.h:30
void renderDo() override
Definition fsITextRenderData.cpp:27
virtual void implRender()
Definition fsITextRenderData.h:26
void outlineSet(const fsSColour4B &pOutline, fsF32 pSize) const
Definition fsITextRenderData.cpp:6
void formattingRectSizeSet(const fsRect &pFormatting)
Definition fsITextRenderData.cpp:78
virtual void dirtyTextProcessDo(const fsAffineMtx2d &pRenderMatrix, const fsRect &pFormattingRect, const fsStr &pText)=0
void alignmentSet(fsITextSpriteComponent::eHORIZONTAL_ALIGNMENT pAlignH, fsITextSpriteComponent::eVERTICAL_ALIGNMENT pAlignV)
Definition fsITextRenderData.cpp:83
void passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override
Definition fsITextRenderData.cpp:21
virtual void formattingRectSizeSetDo(const fsRect &pFormatting)
Definition fsITextRenderData.h:71
fsITextSpriteComponent::eVERTICAL_ALIGNMENT mAlignV
Definition fsITextRenderData.h:92
fsITextSpriteComponent::eHORIZONTAL_ALIGNMENT mAlignH
Definition fsITextRenderData.h:91
virtual ~fsITextRenderData()
Definition fsITextRenderData.cpp:102
virtual void glowSetDo(const fsSColour4B &pGlow) const
Definition fsITextRenderData.h:60
fsS32 mTotalCharacters
Definition fsITextRenderData.h:88
void shadowSet(const fsSColour4B &pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const
Definition fsITextRenderData.cpp:11
void glowSet(const fsSColour4B &pGlow) const
Definition fsITextRenderData.cpp:16
virtual void colourCopyToImpl(void *const pImpl) const
Definition fsITextRenderData.h:38
void matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) override
Definition fsITextRenderData.cpp:66
fsVec2d * mRawVerts
Definition fsITextRenderData.h:85
fsVec2d * mTransformedVerts
Definition fsITextRenderData.h:86
virtual void alignmentSetDo()
Definition fsITextRenderData.h:75
fsS32 vertexCountGet() const
Definition fsITextRenderData.cpp:46
virtual void shadowSetDo(const fsSColour4B &pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const
Definition fsITextRenderData.h:59
void buffersResize()
Definition fsITextRenderData.cpp:51
fsS32 mVertBufferSize
Definition fsITextRenderData.h:89
eVERTICAL_ALIGNMENT
Definition fsITextSpriteComponent.h:33
eHORIZONTAL_ALIGNMENT
Definition fsITextSpriteComponent.h:26
int fsS32
Definition fsBaseTypes.h:20
float fsF32
Definition fsBaseTypes.h:28
Definition fsSColour.h:54