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fsCGameGui Class Reference

#include <gfCGameGui.h>

Inheritance diagram for fsCGameGui:

Public Member Functions

void delayButtonsInitialise ()
fsBool hintActivate (fsCEntity *pStartEnt, fsCEntity *pEndEnt)
fsBool hintActivate (std::vector< fsCEntity * > &pCandidates)
fsBool miniGameSkipGet () const
void minigameSkip ()
Public Member Functions inherited from fsIGuiComponent
template<typename TComponent>
TComponent * siblingEntityComponentGet () const
template<typename TComponent>
TComponent * siblingEntityFamilyComponentGet () const
void listenerComponentsRegister (fsCEntity *const pRoot) const
void listenerComponentsDeRegister (fsCEntity *const pRoot) const
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()

Static Public Attributes

static const fsCUniqueId mTypeId
static const fsCUniqueId mHintButtonPressedMsg
static const fsStr mPlayerControlledContinueButtonName

Protected Member Functions

void renderDo () override
void updateDo (fsS32 pDeltaMs) override
void postLoadDo () override
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void initialiseFromVariableTableDo (const fsCVariableTable &pVars) override
fsBool onButtonClicked (fsCButtonComponent *pButtonComp) override
 fsCGameGui (fsCEntity *pParent)
virtual ~fsCGameGui ()
Protected Member Functions inherited from fsIMessageListenerGuiComponent
 fsIMessageListenerGuiComponent (fsCEntity *pParent, fsS32 pPriority)
 fsIMessageListenerGuiComponent (fsCEntity *pParent)
virtual ~fsIMessageListenerGuiComponent ()
Protected Member Functions inherited from fsIGuiComponent
void layoutFileProcess ()
void initialiseFromVariableTableDo (const fsCVariableTable &pVars) override
 fsIGuiComponent (fsCEntity *pParent)
virtual ~fsIGuiComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void matrixApplyDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIGuiComponent
static void flush ()
static fsCEntityguiCreateFromCommands (fsStr &pCommands, fsCEntity *pParent=nullptr, fsBool pModal=true, fsBool pNewGrammarMode=false)
static fsCEntityguiCreateFromFile (const fsCResourceName &pGuiLayoutFileName, fsCEntity *pParent=nullptr, fsBool pModal=true)
static fsCGuiParseTree parseToTree (fsStr &pCommands, fsBool pNewGrammarMode=false)
static fsCEntityconstructFromTree (const fsCGuiParseTree &pTree, fsCEntity *pParent=nullptr, fsBool pModal=true)
static fsBool newGrammarFileNameResolve (const fsStr &pLegacyFileName, fsStr &pOutResolvedFileName)
static fsIGuiComponentguiParentGetFromComponent (const fsIComponent *pComponent)
static fsBool entityHasGuiComponentGet (const fsINode *pNode)
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Constructor & Destructor Documentation

◆ fsCGameGui()

fsCGameGui::fsCGameGui ( fsCEntity * pParent)
protected

◆ ~fsCGameGui()

fsCGameGui::~fsCGameGui ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent * fsCGameGui::create ( fsCEntity * pParent)
staticprotected

◆ delayButtonsInitialise()

void fsCGameGui::delayButtonsInitialise ( )

◆ hintActivate() [1/2]

fsBool fsCGameGui::hintActivate ( fsCEntity * pStartEnt,
fsCEntity * pEndEnt )

◆ hintActivate() [2/2]

fsBool fsCGameGui::hintActivate ( std::vector< fsCEntity * > & pCandidates)

◆ initialiseFromVariableTableDo()

void fsCGameGui::initialiseFromVariableTableDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ listenersDeregisterDo()

void fsCGameGui::listenersDeregisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ listenersRegisterDo()

void fsCGameGui::listenersRegisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ messageProcessDo()

fsBool fsCGameGui::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ minigameSkip()

void fsCGameGui::minigameSkip ( )

◆ miniGameSkipGet()

fsBool fsCGameGui::miniGameSkipGet ( ) const

◆ onButtonClicked()

fsBool fsCGameGui::onButtonClicked ( fsCButtonComponent * pButtonComp)
overrideprotectedvirtual

Reimplemented from fsIGuiComponent.

◆ postLoadDo()

void fsCGameGui::postLoadDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ renderDo()

void fsCGameGui::renderDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ updateDo()

void fsCGameGui::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mHintButtonPressedMsg

const fsCUniqueId fsCGameGui::mHintButtonPressedMsg
static

◆ mPlayerControlledContinueButtonName

const fsStr fsCGameGui::mPlayerControlledContinueButtonName
static

◆ mTypeId

const fsCUniqueId fsCGameGui::mTypeId
static

The documentation for this class was generated from the following files: