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fsCNative3dSceneRenderData Member List

This is the complete list of members for fsCNative3dSceneRenderData, including all inherited members.

batchable() constfsIRenderData
batchableDo() constfsIRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
cameraSet(fsC3dCamera *const pCamera)fsCNative3dSceneRenderData
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
create()fsCNative3dSceneRenderDataprotectedstatic
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fsC3dScene classfsCNative3dSceneRenderDatafriend
fsCNative3dSceneRenderData()fsCNative3dSceneRenderDataprotected
fsCRenderDataFactoryNative classfsCNative3dSceneRenderDatafriend
fsCRenderDataFactoryVertexStream classfsCNative3dSceneRenderDatafriend
fsINativeRenderData()fsINativeRenderDataprotected
fsIRenderData()=defaultfsIRenderData
lightAdd(fsI3dLight *const pLight)fsCNative3dSceneRenderData
lightRemove(fsI3dLight *const pLight)fsCNative3dSceneRenderData
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) overridefsCNative3dSceneRenderDataprotectedvirtual
mColourfsIRenderData
nativeImplGet() const overridefsCNative3dSceneRenderDataprotectedvirtual
nativeImplRegister(fsINative *pImpl)fsINativeRenderDataprotected
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *const pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) overridefsCNative3dSceneRenderDataprotectedvirtual
fsIRenderData::passToEngineRendererDo(fsIRenderer *const pRenderer)fsIRenderDatainlineprotectedvirtual
pick(const fsPoint &pScreenPos, fsI3dScene::fsTPickCallback pPickCallback)fsCNative3dSceneRenderData
render()fsIRenderData
renderDo() overridefsCNative3dSceneRenderDataprotectedvirtual
spriteAdd(fsC3dSprite *const p3dSprite)fsCNative3dSceneRenderData
spriteRemove(fsC3dSprite *const)fsCNative3dSceneRenderData
~fsCNative3dSceneRenderData()=defaultfsCNative3dSceneRenderDatavirtual
~fsINativeRenderData()fsINativeRenderDatavirtual
~fsIRenderData()=defaultfsIRenderDatavirtual