#include <fsCParticleData.h>
◆ fsCParticleData() [1/2]
◆ fsCParticleData() [2/2]
| fsCParticleData::fsCParticleData |
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◆ ~fsCParticleData()
| fsCParticleData::~fsCParticleData |
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virtual |
◆ collectableCountGet()
| fsS32 fsCParticleData::collectableCountGet |
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const |
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inline |
◆ collectablTypeGet()
| fsStr const & fsCParticleData::collectablTypeGet |
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const |
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inline |
◆ emitterLifetimeGet()
| fsS32 fsCParticleData::emitterLifetimeGet |
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const |
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inline |
◆ lifetimeGet()
| fsS32 fsCParticleData::lifetimeGet |
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const |
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inline |
◆ linkedToEmitterGet()
| fsBool fsCParticleData::linkedToEmitterGet |
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const |
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inline |
◆ maxParticlesGet()
| fsS32 fsCParticleData::maxParticlesGet |
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const |
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inline |
◆ particleCacheCreate()
| void fsCParticleData::particleCacheCreate |
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std::vector< std::unique_ptr< fsIParticle > > & | pParticleCache, |
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fsS32 | pMaxParticles ) |
◆ particlesEmit()
◆ particlesEmitPerSecondGet()
| fsF32 fsCParticleData::particlesEmitPerSecondGet |
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const |
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inline |
◆ preRunPhaseTimeGet()
| fsS32 fsCParticleData::preRunPhaseTimeGet |
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const |
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inline |
◆ pulseGet()
| fsBool fsCParticleData::pulseGet |
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const |
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inline |
◆ rndF32Get()
◆ fsCParticleDataLoader
The documentation for this class was generated from the following files: