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fsCRenderCommandTriangle Class Reference

#include <fsCRenderCommandTriangle.h>

Inheritance diagram for fsCRenderCommandTriangle:

Public Member Functions

void init (const fsCTexture *pTexture, fsS32 pSprites)
 fsCRenderCommandTriangle (const fsCTexture *pTexture, fsS32 pSprites)
 ~fsCRenderCommandTriangle ()
Public Member Functions inherited from fsIRendererCommand
 fsIRendererCommand ()
virtual ~fsIRendererCommand ()

Friends

class fsCRenderer

Additional Inherited Members

Protected Member Functions inherited from fsIRendererCommand
void blendDescriptorSetup (cocos2d::PipelineDescriptor &pipelineDescriptor)
Protected Attributes inherited from fsIRendererCommand
cocos2d::backend::UniformLocation _textureLocation
cocos2d::backend::UniformLocation _textColorLocation
cocos2d::backend::UniformLocation _mvpMatrixLocation
cocos2d::backend::ProgramState * _programState
cocos2d::BlendFunc _blendFunc
fsF32 _globalZOrder = 0

Constructor & Destructor Documentation

◆ fsCRenderCommandTriangle()

fsCRenderCommandTriangle::fsCRenderCommandTriangle ( const fsCTexture * pTexture,
fsS32 pSprites )

◆ ~fsCRenderCommandTriangle()

fsCRenderCommandTriangle::~fsCRenderCommandTriangle ( )

Member Function Documentation

◆ init()

void fsCRenderCommandTriangle::init ( const fsCTexture * pTexture,
fsS32 pSprites )

◆ fsCRenderer

friend class fsCRenderer
friend

The documentation for this class was generated from the following files: