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fsCRenderCommandTriangleShaded Class Reference

#include <fsCRenderCommandTriangleShaded.h>

Inheritance diagram for fsCRenderCommandTriangleShaded:

Public Member Functions

void init (fsS32 pSprites)
 fsCRenderCommandTriangleShaded (fsS32 pSprites)
 ~fsCRenderCommandTriangleShaded ()
Public Member Functions inherited from fsIRendererCommand
 fsIRendererCommand ()
virtual ~fsIRendererCommand ()

Friends

class fsCRenderer

Additional Inherited Members

Protected Member Functions inherited from fsIRendererCommand
void blendDescriptorSetup (cocos2d::PipelineDescriptor &pipelineDescriptor)
Protected Attributes inherited from fsIRendererCommand
cocos2d::backend::UniformLocation _textureLocation
cocos2d::backend::UniformLocation _textColorLocation
cocos2d::backend::UniformLocation _mvpMatrixLocation
cocos2d::backend::ProgramState * _programState
cocos2d::BlendFunc _blendFunc
fsF32 _globalZOrder = 0

Constructor & Destructor Documentation

◆ fsCRenderCommandTriangleShaded()

fsCRenderCommandTriangleShaded::fsCRenderCommandTriangleShaded ( fsS32 pSprites)

◆ ~fsCRenderCommandTriangleShaded()

fsCRenderCommandTriangleShaded::~fsCRenderCommandTriangleShaded ( )

Member Function Documentation

◆ init()

void fsCRenderCommandTriangleShaded::init ( fsS32 pSprites)

◆ fsCRenderer

friend class fsCRenderer
friend

The documentation for this class was generated from the following files: