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fsCScreenFadeComponent Class Reference

#include <fsCScreenFadeComponent.h>

Inheritance diagram for fsCScreenFadeComponent:

Public Member Functions

void spriteInitialise ()
void colourSet (const fsSColour &pColour)
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Attributes

static const fsCUniqueId mTypeId

Protected Member Functions

void initialiseFromVariableTableDo (const fsCVariableTable &pVars) override
void renderDo () override
void matrixApplyDo () override
 fsCScreenFadeComponent (fsCEntity *pParent)
virtual ~fsCScreenFadeComponent ()
Protected Member Functions inherited from fsIRenderableComponent
 fsIRenderableComponent (fsCEntity *pParent)
virtual ~fsIRenderableComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void updateDo (fsS32 pDeltaMs)
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Constructor & Destructor Documentation

◆ fsCScreenFadeComponent()

fsCScreenFadeComponent::fsCScreenFadeComponent ( fsCEntity * pParent)
protected

◆ ~fsCScreenFadeComponent()

fsCScreenFadeComponent::~fsCScreenFadeComponent ( )
protectedvirtual

Member Function Documentation

◆ colourSet()

void fsCScreenFadeComponent::colourSet ( const fsSColour & pColour)

◆ create()

fsIComponent * fsCScreenFadeComponent::create ( fsCEntity * pParent)
staticprotected

◆ initialiseFromVariableTableDo()

void fsCScreenFadeComponent::initialiseFromVariableTableDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ matrixApplyDo()

void fsCScreenFadeComponent::matrixApplyDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ renderDo()

void fsCScreenFadeComponent::renderDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ spriteInitialise()

void fsCScreenFadeComponent::spriteInitialise ( )

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mTypeId

const fsCUniqueId fsCScreenFadeComponent::mTypeId
static

The documentation for this class was generated from the following files: