10#ifndef fsCScreenFadeComponenthdr
11#define fsCScreenFadeComponenthdr
45 std::unique_ptr<fsCSprite> mSprite;
Definition fsCEntity.h:39
static fsIComponent * create(fsCEntity *pParent)
Definition fsCScreenFadeComponent.cpp:40
friend class fsCComponentFactory
Definition fsCScreenFadeComponent.h:21
void renderDo() override
Definition fsCScreenFadeComponent.cpp:45
void spriteInitialise()
Definition fsCScreenFadeComponent.cpp:13
void initialiseFromVariableTableDo(const fsCVariableTable &pVars) override
Definition fsCScreenFadeComponent.cpp:24
virtual ~fsCScreenFadeComponent()
Definition fsCScreenFadeComponent.cpp:61
void matrixApplyDo() override
Definition fsCScreenFadeComponent.cpp:50
void colourSet(const fsSColour &pColour)
Definition fsCScreenFadeComponent.cpp:19
static const fsCUniqueId mTypeId
Definition fsCScreenFadeComponent.h:29
fsCScreenFadeComponent(fsCEntity *pParent)
Definition fsCScreenFadeComponent.cpp:55
Definition fsCSprite.h:24
Definition fsCUniqueId.h:21
Definition fsCVariableTable.h:27
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
fsIRenderableComponent(fsCEntity *pParent)
Definition fsIRenderableComponent.cpp:4
Definition fsSColour.h:20