#include <fsCSpriteFrame.h>
◆ ~fsCSpriteFrame()
| fsCSpriteFrame::~fsCSpriteFrame |
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virtual |
◆ fsCSpriteFrame()
| fsCSpriteFrame::fsCSpriteFrame |
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protected |
◆ colourApply()
| void fsCSpriteFrame::colourApply |
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const fsSColour4B & | pColour | ) |
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◆ create()
◆ heightGet()
| fsS32 fsCSpriteFrame::heightGet |
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const |
◆ hitTest()
◆ initialise()
◆ matrixTranslateXGet()
| fsS32 fsCSpriteFrame::matrixTranslateXGet |
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const |
◆ matrixTranslateYGet()
| fsS32 fsCSpriteFrame::matrixTranslateYGet |
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const |
◆ render()
| void fsCSpriteFrame::render |
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◆ renderMatrixApply()
| void fsCSpriteFrame::renderMatrixApply |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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◆ fsCAnimatingSpritePlayfirst
◆ mHasBrush
| fsBool fsCSpriteFrame::mHasBrush |
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protected |
◆ mLocalMtx
◆ mRenMtx
◆ mSprite
| std::shared_ptr<fsCSprite> fsCSpriteFrame::mSprite |
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protected |
The documentation for this class was generated from the following files:
- /home/runner/work/fission/fission/libs/fsRenderer/src/animatingSprite/fsCSpriteFrame.h
- /home/runner/work/fission/fission/libs/fsRenderer/src/animatingSprite/fsCSpriteFrame.cpp