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Fission FSN
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This is the complete list of members for fsI3dSpriteRenderData, including all inherited members.
| animationGet() const | fsI3dSpriteRenderData | protected |
| animationSet(fsI3dAnimation *pAnim) | fsI3dSpriteRenderData | |
| animationSetDo() | fsI3dSpriteRenderData | inlineprotectedvirtual |
| batchable() const | fsIRenderData | |
| batchableDo() const | fsIRenderData | inlineprotectedvirtual |
| batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const | fsIRenderData | inlinevirtual |
| colourSet(const fsSColour4B &pColour) | fsIRenderData | |
| colourSetDo(const fsSColour &pColour) | fsI3dSpriteRenderData | inlineprotectedvirtual |
| fsIRenderData::colourSetDo(const fsSColour4B &pColour) | fsIRenderData | inlineprotectedvirtual |
| factoryGet() | fsIRenderData | static |
| factorySet(fsIRenderDataFactory *pComponentFactory) | fsIRenderData | static |
| fsI3dSpriteRenderData() | fsI3dSpriteRenderData | |
| fsIRenderData()=default | fsIRenderData | |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | inlineprotectedvirtual |
| mColour | fsIRenderData | |
| modelMatrixSet(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale) | fsI3dSpriteRenderData | |
| modelMatrixSetDo(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale) | fsI3dSpriteRenderData | inlineprotectedvirtual |
| passToEngineRenderer(fsIRenderer *pRenderer) | fsIRenderData | |
| passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) | fsIRenderData | |
| passToEngineRendererDo(fsIRenderer *const pRenderer) | fsIRenderData | inlineprotectedvirtual |
| passToEngineRendererDo(fsIRenderer *const pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) | fsIRenderData | inlineprotectedvirtual |
| pathAnimationGet() const | fsI3dSpriteRenderData | protected |
| pathAnimationSet(fsI3dAnimation *pAnimation) | fsI3dSpriteRenderData | |
| pathSetDo() | fsI3dSpriteRenderData | inlineprotectedvirtual |
| render() | fsI3dSpriteRenderData | |
| renderDo() override | fsI3dSpriteRenderData | inlineprotectedvirtual |
| trackGet() const | fsI3dSpriteRenderData | protected |
| trackSet(fsC3dSprite *pTrackAnimation) | fsI3dSpriteRenderData | |
| trackSetDo() | fsI3dSpriteRenderData | inlineprotectedvirtual |
| update(fsS32 pDeltaMs) | fsI3dSpriteRenderData | |
| ~fsI3dSpriteRenderData() | fsI3dSpriteRenderData | virtual |
| ~fsIRenderData()=default | fsIRenderData | virtual |