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fsI3dSpriteRenderData Member List

This is the complete list of members for fsI3dSpriteRenderData, including all inherited members.

animationGet() constfsI3dSpriteRenderDataprotected
animationSet(fsI3dAnimation *pAnim)fsI3dSpriteRenderData
animationSetDo()fsI3dSpriteRenderDatainlineprotectedvirtual
batchable() constfsIRenderData
batchableDo() constfsIRenderDatainlineprotectedvirtual
batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) constfsIRenderDatainlinevirtual
colourSet(const fsSColour4B &pColour)fsIRenderData
colourSetDo(const fsSColour &pColour)fsI3dSpriteRenderDatainlineprotectedvirtual
fsIRenderData::colourSetDo(const fsSColour4B &pColour)fsIRenderDatainlineprotectedvirtual
factoryGet()fsIRenderDatastatic
factorySet(fsIRenderDataFactory *pComponentFactory)fsIRenderDatastatic
fsI3dSpriteRenderData()fsI3dSpriteRenderData
fsIRenderData()=defaultfsIRenderData
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderData
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)fsIRenderDatainlineprotectedvirtual
mColourfsIRenderData
modelMatrixSet(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale)fsI3dSpriteRenderData
modelMatrixSetDo(const fsVec3d &pPos, const fsVec3d &pAngle, fsF32 pScale)fsI3dSpriteRenderDatainlineprotectedvirtual
passToEngineRenderer(fsIRenderer *pRenderer)fsIRenderData
passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderData
passToEngineRendererDo(fsIRenderer *const pRenderer)fsIRenderDatainlineprotectedvirtual
passToEngineRendererDo(fsIRenderer *const pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)fsIRenderDatainlineprotectedvirtual
pathAnimationGet() constfsI3dSpriteRenderDataprotected
pathAnimationSet(fsI3dAnimation *pAnimation)fsI3dSpriteRenderData
pathSetDo()fsI3dSpriteRenderDatainlineprotectedvirtual
render()fsI3dSpriteRenderData
renderDo() overridefsI3dSpriteRenderDatainlineprotectedvirtual
trackGet() constfsI3dSpriteRenderDataprotected
trackSet(fsC3dSprite *pTrackAnimation)fsI3dSpriteRenderData
trackSetDo()fsI3dSpriteRenderDatainlineprotectedvirtual
update(fsS32 pDeltaMs)fsI3dSpriteRenderData
~fsI3dSpriteRenderData()fsI3dSpriteRenderDatavirtual
~fsIRenderData()=defaultfsIRenderDatavirtual