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Fission FSN
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This is the complete list of members for fsILineRenderData, including all inherited members.
| batchable() const | fsIRenderData | |
| batchableDo() const | fsIRenderData | inlineprotectedvirtual |
| batchDataPopulate(void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const | fsIRenderData | inlinevirtual |
| colourCopyToImpl(void *const pImpl) const | fsILineRenderData | inlinevirtual |
| colourSet(const fsSColour4B &pColour) | fsIRenderData | |
| colourSetDo(const fsSColour4B &pColour) override | fsILineRenderData | protectedvirtual |
| factoryGet() | fsIRenderData | static |
| factorySet(fsIRenderDataFactory *pComponentFactory) | fsIRenderData | static |
| fsILineRenderData() | fsILineRenderData | |
| fsIRenderData()=default | fsIRenderData | |
| fsIVertexRenderData() | fsIVertexRenderData | protected |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) | fsIRenderData | inlineprotectedvirtual |
| mColour | fsIRenderData | |
| mOriginalVerts | fsIVertexRenderData | |
| mVerts | fsIVertexRenderData | |
| passToEngineRenderer(fsIRenderer *pRenderer) | fsIRenderData | |
| passToEngineRenderer(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) | fsIRenderData | |
| passToEngineRendererDo(fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override | fsILineRenderData | protectedvirtual |
| fsIVertexRenderData::passToEngineRendererDo(fsIRenderer *const pRenderer) | fsIRenderData | inlineprotectedvirtual |
| render() | fsIRenderData | |
| renderDo() override | fsILineRenderData | protectedvirtual |
| vertCountGet() const | fsIVertexRenderData | |
| vertsCopyToImpl(fsS32 pIndex, void *const pImpl) const | fsILineRenderData | inlinevirtual |
| vertsSet(std::vector< fsVec2d > const &pVerts) | fsIVertexRenderData | |
| vertsSetDo(std::vector< fsVec2d > const &pVerts) | fsIVertexRenderData | inlineprotectedvirtual |
| ~fsILineRenderData() | fsILineRenderData | virtual |
| ~fsIRenderData()=default | fsIRenderData | virtual |
| ~fsIVertexRenderData()=default | fsIVertexRenderData | virtual |