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Fission FSN
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#include <fsIMessageDispatcher.h>

Classes | |
| struct | sMessageParameters |
| struct | sStrMessageParam |
Public Member Functions | |
| void | priorityListenerButtonClear () |
| void | priorityListenerRegister (fsIMessageListener *pListener) |
| void | priorityListenerDeregister (fsIMessageListener *pListener) |
| void | listenerRegister (const fsCUniqueId &pMessageType, fsIMessageListener *pListener) |
| void | listenerDeregister (const fsCUniqueId &pMessageType, fsIMessageListener *pListener) |
| fsBool | messageDispatch (const fsCUniqueId &pMessageType, const sMessageParameters &pParam) |
Static Public Attributes | |
| static sMessageParameters | mNullParam |
Protected Member Functions | |
| virtual fsBool | messageDispatchDo (const fsCUniqueId &pMessageType, const sMessageParameters &pParam) |
| fsIMessageDispatcher () | |
| virtual | ~fsIMessageDispatcher () |
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protected |
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protectedvirtual |
| void fsIMessageDispatcher::listenerDeregister | ( | const fsCUniqueId & | pMessageType, |
| fsIMessageListener * | pListener ) |
| void fsIMessageDispatcher::listenerRegister | ( | const fsCUniqueId & | pMessageType, |
| fsIMessageListener * | pListener ) |
| fsBool fsIMessageDispatcher::messageDispatch | ( | const fsCUniqueId & | pMessageType, |
| const sMessageParameters & | pParam ) |
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protectedvirtual |
Reimplemented in fsCGuiMessageDispatcher, and gfCGameMessageDispatcher.
| void fsIMessageDispatcher::priorityListenerButtonClear | ( | ) |
| void fsIMessageDispatcher::priorityListenerDeregister | ( | fsIMessageListener * | pListener | ) |
| void fsIMessageDispatcher::priorityListenerRegister | ( | fsIMessageListener * | pListener | ) |
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static |