#include <fsISubSceneComponent.h>
◆ ~fsISubSceneComponent()
| fsISubSceneComponent::~fsISubSceneComponent |
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virtual |
◆ fsISubSceneComponent()
| fsISubSceneComponent::fsISubSceneComponent |
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fsCEntity * | pParent | ) |
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protected |
◆ indexGet()
| fsS32 fsISubSceneComponent::indexGet |
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const |
◆ initialise()
| void fsISubSceneComponent::initialise |
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fsS32 | pIndex | ) |
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◆ initialiseDo()
| virtual void fsISubSceneComponent::initialiseDo |
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fsS32 | pIndex | ) |
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inlineprotectedvirtual |
◆ touchHitSpriteCompGet()
◆ touchHitSpriteLoad()
| void fsISubSceneComponent::touchHitSpriteLoad |
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protected |
◆ fsCComponentFactory
◆ mAcivateForNavigationToSubScenedMsg
| const fsCUniqueId fsISubSceneComponent::mAcivateForNavigationToSubScenedMsg |
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◆ mDeacivateForNavigationToSubScenedMsg
| const fsCUniqueId fsISubSceneComponent::mDeacivateForNavigationToSubScenedMsg |
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◆ mSubSceneOpenMsg
| const fsCUniqueId fsISubSceneComponent::mSubSceneOpenMsg |
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◆ mTopSubSceneCloseMsg
| const fsCUniqueId fsISubSceneComponent::mTopSubSceneCloseMsg |
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◆ mTripleTouchDragMsg
| const fsCUniqueId fsISubSceneComponent::mTripleTouchDragMsg |
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◆ mTypeId
The documentation for this class was generated from the following files: