Fission FSN
Loading...
Searching...
No Matches
fsNCollision::fsCCollisionComponent Class Reference

#include <fsCCollisionComponent.h>

Inheritance diagram for fsNCollision::fsCCollisionComponent:

Public Member Functions

void impulseAdd (const fsVec2d &pImpulse)
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Member Functions

static fsIComponent *const create (fsCEntity *const pParent)

Static Public Attributes

static const fsCUniqueId mTypeId

Protected Member Functions

virtual void updateDo (fsS32 pDeltaMs) override
 fsCCollisionComponent (fsCEntity *const pParent)
virtual ~fsCCollisionComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Constructor & Destructor Documentation

◆ fsCCollisionComponent()

fsCCollisionComponent::fsCCollisionComponent ( fsCEntity *const pParent)
protected

◆ ~fsCCollisionComponent()

fsCCollisionComponent::~fsCCollisionComponent ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent *const fsCCollisionComponent::create ( fsCEntity *const pParent)
static

◆ impulseAdd()

void fsCCollisionComponent::impulseAdd ( const fsVec2d & pImpulse)

◆ updateDo()

void fsCCollisionComponent::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from fsIComponent.

Member Data Documentation

◆ mTypeId

const fsCUniqueId fsCCollisionComponent::mTypeId
static

The documentation for this class was generated from the following files: