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gfCMazeMinigameGenerateComponent Class Reference

#include <gfCMazeMinigameGenerateComponent.h>

Inheritance diagram for gfCMazeMinigameGenerateComponent:

Public Member Functions

void generate (fsStr const &pTileSet, fsStr const &pHilight, fsPoint const &pDimensions, fsPoint const &pOffset)
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Attributes

static const fsStr mWallTile
static const fsStr mPathTile
static const fsStr mStartTile
static const fsStr mEndTile
static const fsCUniqueId mTypeId

Protected Member Functions

 gfCMazeMinigameGenerateComponent (fsCEntity *pParent)
virtual ~gfCMazeMinigameGenerateComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory
class gfCWordSearchMinigameLogicComponent

Constructor & Destructor Documentation

◆ gfCMazeMinigameGenerateComponent()

gfCMazeMinigameGenerateComponent::gfCMazeMinigameGenerateComponent ( fsCEntity * pParent)
protected

◆ ~gfCMazeMinigameGenerateComponent()

gfCMazeMinigameGenerateComponent::~gfCMazeMinigameGenerateComponent ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent * gfCMazeMinigameGenerateComponent::create ( fsCEntity * pParent)
staticprotected

◆ generate()

void gfCMazeMinigameGenerateComponent::generate ( fsStr const & pTileSet,
fsStr const & pHilight,
fsPoint const & pDimensions,
fsPoint const & pOffset )

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

◆ gfCWordSearchMinigameLogicComponent

Member Data Documentation

◆ mEndTile

const fsStr gfCMazeMinigameGenerateComponent::mEndTile
static

◆ mPathTile

const fsStr gfCMazeMinigameGenerateComponent::mPathTile
static

◆ mStartTile

const fsStr gfCMazeMinigameGenerateComponent::mStartTile
static

◆ mTypeId

const fsCUniqueId gfCMazeMinigameGenerateComponent::mTypeId
static

◆ mWallTile

const fsStr gfCMazeMinigameGenerateComponent::mWallTile
static

The documentation for this class was generated from the following files: