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gfCPairsMiniGameLogicComponent Class Reference

#include <gfCPairsMiniGameLogicComponent.h>

Inheritance diagram for gfCPairsMiniGameLogicComponent:

Public Types

enum  eTRANSITION { eFADE , eROTATE }
Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}

Public Member Functions

fsBool shuffleGet () const
eTRANSITION transitionGet () const
std::vector< gfCPairsMinigameComponent * > gamePiecesGet () const
Public Member Functions inherited from gfIMinigameLogic
void skip ()
 gfIMinigameLogic (fsCEntity *pParent)
virtual ~gfIMinigameLogic ()
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()

Static Public Attributes

static const fsCUniqueId mTypeId

Protected Member Functions

void skipDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void resetDo () override
void deserialiseDo () override
void serialiseDo () override
void initialiseFromVariableTableDo (const fsCVariableTable &pVars) override
 gfCPairsMiniGameLogicComponent (fsCEntity *pParent)
virtual ~gfCPairsMiniGameLogicComponent ()
Protected Member Functions inherited from gfIMinigameLogic
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
Protected Member Functions inherited from fsIComponent
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Member Enumeration Documentation

◆ eTRANSITION

Enumerator
eFADE 
eROTATE 

Constructor & Destructor Documentation

◆ gfCPairsMiniGameLogicComponent()

gfCPairsMiniGameLogicComponent::gfCPairsMiniGameLogicComponent ( fsCEntity * pParent)
protected

◆ ~gfCPairsMiniGameLogicComponent()

gfCPairsMiniGameLogicComponent::~gfCPairsMiniGameLogicComponent ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent * gfCPairsMiniGameLogicComponent::create ( fsCEntity * pParent)
staticprotected

◆ deserialiseDo()

void gfCPairsMiniGameLogicComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ gamePiecesGet()

std::vector< gfCPairsMinigameComponent * > gfCPairsMiniGameLogicComponent::gamePiecesGet ( ) const

◆ initialiseFromVariableTableDo()

void gfCPairsMiniGameLogicComponent::initialiseFromVariableTableDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ listenersDeregisterDo()

void gfCPairsMiniGameLogicComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ listenersRegisterDo()

void gfCPairsMiniGameLogicComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ messageProcessDo()

fsBool gfCPairsMiniGameLogicComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ resetDo()

void gfCPairsMiniGameLogicComponent::resetDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ serialiseDo()

void gfCPairsMiniGameLogicComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ shuffleGet()

fsBool gfCPairsMiniGameLogicComponent::shuffleGet ( ) const

◆ skipDo()

void gfCPairsMiniGameLogicComponent::skipDo ( )
overrideprotectedvirtual

Reimplemented from gfIMinigameLogic.

◆ transitionGet()

gfCPairsMiniGameLogicComponent::eTRANSITION gfCPairsMiniGameLogicComponent::transitionGet ( ) const

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mTypeId

const fsCUniqueId gfCPairsMiniGameLogicComponent::mTypeId
static

The documentation for this class was generated from the following files: