#include <gfCPairsMinigameComponent.h>
|
| void | listenersRegisterDo () override |
| void | listenersDeregisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | onTap (const fsPoint &pTapPos) override |
| void | serialiseDo () override |
| void | deserialiseDo () override |
| void | initialiseDo (const fsCVariableTable &pVars) override |
| void | skipDo () override |
| fsBool | acceptingInputGet () const override |
| void | updateDo (fsS32 pDeltaMs) override |
| | gfCPairsMinigameComponent (fsCEntity *pParent) |
| virtual | ~gfCPairsMinigameComponent () |
| void | resetDo () override |
| void | listenersRegisterDo () override |
| void | listenersDeregisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | completionStateUpdate (fsBool pComplete, fsBool pCreateEffect) |
| fsS32 | indexCalculate () |
| | gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| | gfIMinigameComponent (fsCEntity *pParent) |
| virtual | ~gfIMinigameComponent () |
| Protected Member Functions inherited from fsIGestureHandlingComponent |
| virtual void | stolenInputDo () |
| void | gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| void | gestureReset () |
| | fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| virtual | ~fsIGestureHandlingComponent () |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| | fsIComponent (fsCEntity *pParent) |
| virtual void | inputStealDo () |
| | fsIMessageListener (fsS32 pPriority) |
| virtual | ~fsIMessageListener () |
|
| enum | {
ePRIORITY_NORMAL = 0
, ePRIORITY_DEBUG_WINDOW
, ePRIORITY_SOFTWARE_CURSOR
, ePRIORITY_TEXT_ENTRY
,
ePRIORITY_DEBUG_MODAL
, ePRIORITY_DEBUG_MODAL_BUTTON
} |
| static fsBool | lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS) |
| Protected Types inherited from fsIGestureHandlingComponent |
| enum | {
eSTATE_NOT_IN_GESTURE = 0
, eSTATE_MOUSE_OVER
, eSTATE_EVALUATING_GESTURE_TYPE
, eSTATE_IN_TAP_GESTURE
,
eSTATE_IN_DRAG_GESTURE
, eSTATE_IN_PINCH_GESTURE
, eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
} |
| fsBool | mLevelCompleteWaitingForUserInput |
| Protected Attributes inherited from fsIGestureHandlingComponent |
| std::vector< sGesturePoint > | mGesturePoints |
| fsS32 | mGestureState |
| fsS32 | mNumPointsDown |
| fsBool | mHighlighted |
| fsS32 | mPriority |
◆ gfCPairsMinigameComponent()
| gfCPairsMinigameComponent::gfCPairsMinigameComponent |
( |
fsCEntity * | pParent | ) |
|
|
protected |
◆ ~gfCPairsMinigameComponent()
| gfCPairsMinigameComponent::~gfCPairsMinigameComponent |
( |
| ) |
|
|
protectedvirtual |
◆ acceptingInputGet()
| fsBool gfCPairsMinigameComponent::acceptingInputGet |
( |
| ) |
const |
|
overrideprotectedvirtual |
◆ create()
◆ deserialiseDo()
| void gfCPairsMinigameComponent::deserialiseDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ gameLogicSet()
◆ hintDo()
| fsBool gfCPairsMinigameComponent::hintDo |
( |
| ) |
|
|
overridevirtual |
◆ initialiseDo()
◆ isActiveGet()
| fsBool gfCPairsMinigameComponent::isActiveGet |
( |
| ) |
const |
|
overridevirtual |
◆ isHintableGet()
| fsBool gfCPairsMinigameComponent::isHintableGet |
( |
| ) |
const |
|
overridevirtual |
◆ listenersDeregisterDo()
| void gfCPairsMinigameComponent::listenersDeregisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ listenersRegisterDo()
| void gfCPairsMinigameComponent::listenersRegisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ matchingSiblingsGet()
◆ messageProcessDo()
◆ onTap()
| void gfCPairsMinigameComponent::onTap |
( |
const fsPoint & | pTapPos | ) |
|
|
overrideprotectedvirtual |
◆ selected()
| fsBool gfCPairsMinigameComponent::selected |
( |
| ) |
const |
◆ serialiseDo()
| void gfCPairsMinigameComponent::serialiseDo |
( |
| ) |
|
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overrideprotectedvirtual |
◆ skipDo()
| void gfCPairsMinigameComponent::skipDo |
( |
| ) |
|
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overrideprotectedvirtual |
◆ updateDo()
| void gfCPairsMinigameComponent::updateDo |
( |
fsS32 | pDeltaMs | ) |
|
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overrideprotectedvirtual |
◆ fsCComponentFactory
◆ mEntityPrefix
| const fsStr gfCPairsMinigameComponent::mEntityPrefix |
|
static |
◆ mPairsFreezeInputMsg
| const fsCUniqueId gfCPairsMinigameComponent::mPairsFreezeInputMsg |
|
static |
◆ mPairsRestoreInputMsg
| const fsCUniqueId gfCPairsMinigameComponent::mPairsRestoreInputMsg |
|
static |
◆ mTypeId
The documentation for this class was generated from the following files: