#include <gfIMinigameComponent.h>
|
| virtual void | skipDo ()=0 |
| void | resetDo () override |
| void | listenersRegisterDo () override |
| void | listenersDeregisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | completionStateUpdate (fsBool pComplete, fsBool pCreateEffect) |
| fsS32 | indexCalculate () |
| | gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| | gfIMinigameComponent (fsCEntity *pParent) |
| virtual | ~gfIMinigameComponent () |
| Protected Member Functions inherited from fsIGestureHandlingComponent |
| virtual void | stolenInputDo () |
| void | gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| void | gestureReset () |
| | fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| virtual | ~fsIGestureHandlingComponent () |
| virtual void | updateDo (fsS32 pDeltaMs) |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | deserialiseDo () |
| virtual void | serialiseDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| | fsIComponent (fsCEntity *pParent) |
| virtual void | inputStealDo () |
| | fsIMessageListener (fsS32 pPriority) |
| virtual | ~fsIMessageListener () |
|
| enum | {
ePRIORITY_NORMAL = 0
, ePRIORITY_DEBUG_WINDOW
, ePRIORITY_SOFTWARE_CURSOR
, ePRIORITY_TEXT_ENTRY
,
ePRIORITY_DEBUG_MODAL
, ePRIORITY_DEBUG_MODAL_BUTTON
} |
| static fsBool | lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS) |
| Protected Types inherited from fsIGestureHandlingComponent |
| enum | {
eSTATE_NOT_IN_GESTURE = 0
, eSTATE_MOUSE_OVER
, eSTATE_EVALUATING_GESTURE_TYPE
, eSTATE_IN_TAP_GESTURE
,
eSTATE_IN_DRAG_GESTURE
, eSTATE_IN_PINCH_GESTURE
, eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
} |
◆ gfIMinigameComponent() [1/2]
| gfIMinigameComponent::gfIMinigameComponent |
( |
fsCEntity * | pParent, |
|
|
fsBool | pHandleTaps, |
|
|
fsBool | pHandleDragEvent, |
|
|
fsBool | pHandlePinchEvents ) |
|
protected |
◆ gfIMinigameComponent() [2/2]
| gfIMinigameComponent::gfIMinigameComponent |
( |
fsCEntity * | pParent | ) |
|
|
protected |
◆ ~gfIMinigameComponent()
| gfIMinigameComponent::~gfIMinigameComponent |
( |
| ) |
|
|
protectedvirtual |
◆ completedGet()
| fsBool gfIMinigameComponent::completedGet |
( |
| ) |
const |
◆ completionStateUpdate()
| void gfIMinigameComponent::completionStateUpdate |
( |
fsBool | pComplete, |
|
|
fsBool | pCreateEffect ) |
|
protected |
◆ indexCalculate()
| fsS32 gfIMinigameComponent::indexCalculate |
( |
| ) |
|
|
protected |
◆ initialise()
◆ listenersDeregisterDo()
| void gfIMinigameComponent::listenersDeregisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ listenersRegisterDo()
| void gfIMinigameComponent::listenersRegisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ messageProcessDo()
◆ resetDo()
| void gfIMinigameComponent::resetDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ skip()
| void gfIMinigameComponent::skip |
( |
| ) |
|
◆ skipDo()
| virtual void gfIMinigameComponent::skipDo |
( |
| ) |
|
|
protectedpure virtual |
◆ mLevelCompleteWaitingForUserInput
| fsBool gfIMinigameComponent::mLevelCompleteWaitingForUserInput |
|
protected |
The documentation for this class was generated from the following files: