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gfIMinigameComponent Class Referenceabstract

#include <gfIMinigameComponent.h>

Inheritance diagram for gfIMinigameComponent:

Public Member Functions

void initialise (const fsCVariableTable &pVars)
void skip ()
fsBool completedGet () const
Public Member Functions inherited from fsIGestureHandlingComponent
fsBool hitTest (const fsPoint &pPos) const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()

Protected Member Functions

virtual void skipDo ()=0
void resetDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void completionStateUpdate (fsBool pComplete, fsBool pCreateEffect)
fsS32 indexCalculate ()
 gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
 gfIMinigameComponent (fsCEntity *pParent)
virtual ~gfIMinigameComponent ()
Protected Member Functions inherited from fsIGestureHandlingComponent
virtual void stolenInputDo ()
void gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
void gestureReset ()
 fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
virtual ~fsIGestureHandlingComponent ()
Protected Member Functions inherited from fsIComponent
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Protected Attributes

fsBool mLevelCompleteWaitingForUserInput
Protected Attributes inherited from fsIGestureHandlingComponent
std::vector< sGesturePointmGesturePoints
fsS32 mGestureState
fsS32 mNumPointsDown
fsBool mHighlighted
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Types inherited from fsIGestureHandlingComponent
enum  {
  eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE ,
  eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
}

Constructor & Destructor Documentation

◆ gfIMinigameComponent() [1/2]

gfIMinigameComponent::gfIMinigameComponent ( fsCEntity * pParent,
fsBool pHandleTaps,
fsBool pHandleDragEvent,
fsBool pHandlePinchEvents )
protected

◆ gfIMinigameComponent() [2/2]

gfIMinigameComponent::gfIMinigameComponent ( fsCEntity * pParent)
protected

◆ ~gfIMinigameComponent()

gfIMinigameComponent::~gfIMinigameComponent ( )
protectedvirtual

Member Function Documentation

◆ completedGet()

fsBool gfIMinigameComponent::completedGet ( ) const

◆ completionStateUpdate()

void gfIMinigameComponent::completionStateUpdate ( fsBool pComplete,
fsBool pCreateEffect )
protected

◆ indexCalculate()

fsS32 gfIMinigameComponent::indexCalculate ( )
protected

◆ initialise()

void gfIMinigameComponent::initialise ( const fsCVariableTable & pVars)

◆ listenersDeregisterDo()

void gfIMinigameComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ listenersRegisterDo()

void gfIMinigameComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ messageProcessDo()

fsBool gfIMinigameComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ resetDo()

void gfIMinigameComponent::resetDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ skip()

void gfIMinigameComponent::skip ( )

◆ skipDo()

Member Data Documentation

◆ mLevelCompleteWaitingForUserInput

fsBool gfIMinigameComponent::mLevelCompleteWaitingForUserInput
protected

The documentation for this class was generated from the following files: