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Fission FSN
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#include <gfCFlipsawMinigameComponent.h>

Classes | |
| struct | sFlipsawEventMsgParam |
Public Member Functions | |
| void | gameLogicSet (gfCFlipsawMiniGameLogicComponent *const pParentLogic) |
| void | cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil) |
| void | hintSwap () |
| fsBool | selected () const |
| fsBool | isActiveGet () const override |
| fsBool | hintDo () override |
| Public Member Functions inherited from gfCRotateMinigameComponent | |
| void | cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil) |
| fsBool | isHintableGet () const override |
| Public Member Functions inherited from gfIMinigameComponent | |
| void | initialise (const fsCVariableTable &pVars) |
| void | skip () |
| fsBool | completedGet () const |
| Public Member Functions inherited from fsIGestureHandlingComponent | |
| fsBool | hitTest (const fsPoint &pPos) const |
| Public Member Functions inherited from fsIComponent | |
| template<typename TInterface> | |
| std::vector< fsCEntity * > | appSceneEntitiesWithComponentOfFamilyType () const |
| template<typename TInterface> | |
| fsCEntity * | appSceneFirstEntityWithComponentOfFamilyType () const |
| fsCEntity * | appSceneEntityNamed (const fsStr &pName) const |
| void | reset () |
| void | update (fsS32 pDeltaMs) |
| void | render () |
| void | matrixApply () |
| void | postLoad () |
| void | deserialise () |
| void | serialise () |
| void | initialiseFromVariableTable (const fsCVariableTable &pVars) |
| void | initialise () |
| void | finalise () |
| fsCEntity * | parentGet () const |
| fsCEntity * | grandparentGet () const |
| Public Member Functions inherited from gfIMinigameHintable | |
| virtual | ~gfIMinigameHintable () |
Static Public Attributes | |
| static const fsCUniqueId | mTypeId |
| static const fsCUniqueId | mFlipsawPieceSelectedMsg |
| static const fsCUniqueId | mFlipsawAnotherPieceSelectedMsg |
| static const fsCUniqueId | mFlipsawClearHintTintMsg |
| static const fsStr | mFlipsawPrefix |
| Static Public Attributes inherited from gfCRotateMinigameComponent | |
| static const fsCUniqueId | mTypeId |
| static const fsStr | mEntityPrefix |
Protected Member Functions | |
| fsBool | homeGet () const override |
| fsBool | fullHomeLock () const override |
| void | resetDo () override |
| void | listenersDeregisterDo () override |
| void | listenersRegisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | serialiseDo () override |
| void | deserialiseDo () override |
| void | initialiseDo (const fsCVariableTable &pVars) override |
| void | skipDo () override |
| fsBool | acceptingInputGet () const override |
| gfCFlipsawMinigameComponent (fsCEntity *pParent) | |
| virtual | ~gfCFlipsawMinigameComponent () |
| Protected Member Functions inherited from gfCRotateMinigameComponent | |
| void | spriteRotate (fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false) |
| void | updateDo (fsS32 pDeltaMs) override |
| void | listenersDeregisterDo () override |
| void | listenersRegisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | serialiseDo () override |
| void | deserialiseDo () override |
| void | initialiseDo (const fsCVariableTable &pVars) override |
| void | skipDo () override |
| fsBool | acceptingInputGet () const override |
| gfCRotateMinigameComponent (fsCEntity *pParent) | |
| virtual | ~gfCRotateMinigameComponent () |
| void | rotate () |
| Protected Member Functions inherited from gfIMinigameComponent | |
| void | resetDo () override |
| void | listenersRegisterDo () override |
| void | listenersDeregisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | completionStateUpdate (fsBool pComplete, fsBool pCreateEffect) |
| fsS32 | indexCalculate () |
| gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) | |
| gfIMinigameComponent (fsCEntity *pParent) | |
| virtual | ~gfIMinigameComponent () |
| Protected Member Functions inherited from fsIGestureHandlingComponent | |
| virtual void | stolenInputDo () |
| void | gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| void | gestureReset () |
| fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) | |
| virtual | ~fsIGestureHandlingComponent () |
| Protected Member Functions inherited from fsIComponent | |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| fsIComponent (fsCEntity *pParent) | |
Static Protected Member Functions | |
| static fsIComponent * | create (fsCEntity *pParent) |
| Static Protected Member Functions inherited from gfCRotateMinigameComponent | |
| static fsIComponent * | create (fsCEntity *pParent) |
Friends | |
| class | fsCComponentFactory |
Additional Inherited Members | |
| Protected Types inherited from fsIGestureHandlingComponent | |
| enum | { eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE , eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE } |
| Protected Attributes inherited from gfCRotateMinigameComponent | |
| gfCRotateMinigameComponent * | mLinkedRotComp |
| fsS32 | mRunningTime |
| fsS32 | mMouseDownTime |
| fsS32 | mNumRotSteps |
| fsS32 | mCurrRotStep |
| fsBool | mLockHomeRot |
| fsBool | mClockwise |
| fsBool | mLinkedClockwise |
| Protected Attributes inherited from gfIMinigameComponent | |
| fsBool | mLevelCompleteWaitingForUserInput |
| Protected Attributes inherited from fsIGestureHandlingComponent | |
| std::vector< sGesturePoint > | mGesturePoints |
| fsS32 | mGestureState |
| fsS32 | mNumPointsDown |
| fsBool | mHighlighted |
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protected |
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protectedvirtual |
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overrideprotectedvirtual |
Implements fsIGestureHandlingComponent.
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staticprotected |
| void gfCFlipsawMinigameComponent::cut | ( | std::shared_ptr< fsCBrush > | pTexture, |
| gfIStencil * | pStencil ) |
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overrideprotectedvirtual |
Reimplemented from fsIComponent.
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overrideprotectedvirtual |
Reimplemented from gfCRotateMinigameComponent.
| void gfCFlipsawMinigameComponent::gameLogicSet | ( | gfCFlipsawMiniGameLogicComponent *const | pParentLogic | ) |
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overridevirtual |
Reimplemented from gfIMinigameHintable.
| void gfCFlipsawMinigameComponent::hintSwap | ( | ) |
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overrideprotectedvirtual |
Reimplemented from gfCRotateMinigameComponent.
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overrideprotectedvirtual |
Implements gfIMinigameComponent.
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overridevirtual |
Reimplemented from gfIMinigameHintable.
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overrideprotectedvirtual |
Reimplemented from fsIGestureHandlingComponent.
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overrideprotectedvirtual |
Reimplemented from fsIGestureHandlingComponent.
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overrideprotectedvirtual |
Reimplemented from fsIGestureHandlingComponent.
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overrideprotectedvirtual |
Reimplemented from fsIComponent.
| fsBool gfCFlipsawMinigameComponent::selected | ( | ) | const |
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overrideprotectedvirtual |
Reimplemented from fsIComponent.
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overrideprotectedvirtual |
Implements gfIMinigameComponent.
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friend |
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static |
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static |
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static |
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static |
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static |