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gfCFlipsawMinigameComponent Class Reference

#include <gfCFlipsawMinigameComponent.h>

Inheritance diagram for gfCFlipsawMinigameComponent:

Classes

struct  sFlipsawEventMsgParam

Public Member Functions

void gameLogicSet (gfCFlipsawMiniGameLogicComponent *const pParentLogic)
void cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)
void hintSwap ()
fsBool selected () const
fsBool isActiveGet () const override
fsBool hintDo () override
Public Member Functions inherited from gfCRotateMinigameComponent
void cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)
fsBool isHintableGet () const override
Public Member Functions inherited from gfIMinigameComponent
void initialise (const fsCVariableTable &pVars)
void skip ()
fsBool completedGet () const
Public Member Functions inherited from fsIGestureHandlingComponent
fsBool hitTest (const fsPoint &pPos) const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()
Public Member Functions inherited from gfIMinigameHintable
virtual ~gfIMinigameHintable ()

Static Public Attributes

static const fsCUniqueId mTypeId
static const fsCUniqueId mFlipsawPieceSelectedMsg
static const fsCUniqueId mFlipsawAnotherPieceSelectedMsg
static const fsCUniqueId mFlipsawClearHintTintMsg
static const fsStr mFlipsawPrefix
Static Public Attributes inherited from gfCRotateMinigameComponent
static const fsCUniqueId mTypeId
static const fsStr mEntityPrefix

Protected Member Functions

fsBool homeGet () const override
fsBool fullHomeLock () const override
void resetDo () override
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void serialiseDo () override
void deserialiseDo () override
void initialiseDo (const fsCVariableTable &pVars) override
void skipDo () override
fsBool acceptingInputGet () const override
 gfCFlipsawMinigameComponent (fsCEntity *pParent)
virtual ~gfCFlipsawMinigameComponent ()
Protected Member Functions inherited from gfCRotateMinigameComponent
void spriteRotate (fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false)
void updateDo (fsS32 pDeltaMs) override
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void serialiseDo () override
void deserialiseDo () override
void initialiseDo (const fsCVariableTable &pVars) override
void skipDo () override
fsBool acceptingInputGet () const override
 gfCRotateMinigameComponent (fsCEntity *pParent)
virtual ~gfCRotateMinigameComponent ()
void rotate ()
Protected Member Functions inherited from gfIMinigameComponent
void resetDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void completionStateUpdate (fsBool pComplete, fsBool pCreateEffect)
fsS32 indexCalculate ()
 gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
 gfIMinigameComponent (fsCEntity *pParent)
virtual ~gfIMinigameComponent ()
Protected Member Functions inherited from fsIGestureHandlingComponent
virtual void stolenInputDo ()
void gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
void gestureReset ()
 fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
virtual ~fsIGestureHandlingComponent ()
Protected Member Functions inherited from fsIComponent
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)
Static Protected Member Functions inherited from gfCRotateMinigameComponent
static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Types inherited from fsIGestureHandlingComponent
enum  {
  eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE ,
  eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
}
Protected Attributes inherited from gfCRotateMinigameComponent
gfCRotateMinigameComponentmLinkedRotComp
fsS32 mRunningTime
fsS32 mMouseDownTime
fsS32 mNumRotSteps
fsS32 mCurrRotStep
fsBool mLockHomeRot
fsBool mClockwise
fsBool mLinkedClockwise
Protected Attributes inherited from gfIMinigameComponent
fsBool mLevelCompleteWaitingForUserInput
Protected Attributes inherited from fsIGestureHandlingComponent
std::vector< sGesturePointmGesturePoints
fsS32 mGestureState
fsS32 mNumPointsDown
fsBool mHighlighted
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Constructor & Destructor Documentation

◆ gfCFlipsawMinigameComponent()

gfCFlipsawMinigameComponent::gfCFlipsawMinigameComponent ( fsCEntity * pParent)
protected

◆ ~gfCFlipsawMinigameComponent()

gfCFlipsawMinigameComponent::~gfCFlipsawMinigameComponent ( )
protectedvirtual

Member Function Documentation

◆ acceptingInputGet()

fsBool gfCFlipsawMinigameComponent::acceptingInputGet ( ) const
overrideprotectedvirtual

◆ create()

fsIComponent * gfCFlipsawMinigameComponent::create ( fsCEntity * pParent)
staticprotected

◆ cut()

void gfCFlipsawMinigameComponent::cut ( std::shared_ptr< fsCBrush > pTexture,
gfIStencil * pStencil )

◆ deserialiseDo()

void gfCFlipsawMinigameComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ fullHomeLock()

fsBool gfCFlipsawMinigameComponent::fullHomeLock ( ) const
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ gameLogicSet()

void gfCFlipsawMinigameComponent::gameLogicSet ( gfCFlipsawMiniGameLogicComponent *const pParentLogic)

◆ hintDo()

fsBool gfCFlipsawMinigameComponent::hintDo ( )
overridevirtual

Reimplemented from gfIMinigameHintable.

◆ hintSwap()

void gfCFlipsawMinigameComponent::hintSwap ( )

◆ homeGet()

fsBool gfCFlipsawMinigameComponent::homeGet ( ) const
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ initialiseDo()

void gfCFlipsawMinigameComponent::initialiseDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Implements gfIMinigameComponent.

◆ isActiveGet()

fsBool gfCFlipsawMinigameComponent::isActiveGet ( ) const
overridevirtual

Reimplemented from gfIMinigameHintable.

◆ listenersDeregisterDo()

void gfCFlipsawMinigameComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ listenersRegisterDo()

void gfCFlipsawMinigameComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ messageProcessDo()

fsBool gfCFlipsawMinigameComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ resetDo()

void gfCFlipsawMinigameComponent::resetDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ selected()

fsBool gfCFlipsawMinigameComponent::selected ( ) const

◆ serialiseDo()

void gfCFlipsawMinigameComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ skipDo()

void gfCFlipsawMinigameComponent::skipDo ( )
overrideprotectedvirtual

Implements gfIMinigameComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mFlipsawAnotherPieceSelectedMsg

const fsCUniqueId gfCFlipsawMinigameComponent::mFlipsawAnotherPieceSelectedMsg
static

◆ mFlipsawClearHintTintMsg

const fsCUniqueId gfCFlipsawMinigameComponent::mFlipsawClearHintTintMsg
static

◆ mFlipsawPieceSelectedMsg

const fsCUniqueId gfCFlipsawMinigameComponent::mFlipsawPieceSelectedMsg
static

◆ mFlipsawPrefix

const fsStr gfCFlipsawMinigameComponent::mFlipsawPrefix
static

◆ mTypeId

const fsCUniqueId gfCFlipsawMinigameComponent::mTypeId
static

The documentation for this class was generated from the following files: