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gfCRotateMinigameComponent Class Reference

#include <gfCRotateMinigameComponent.h>

Inheritance diagram for gfCRotateMinigameComponent:

Public Member Functions

void cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)
fsBool isHintableGet () const override
Public Member Functions inherited from gfIMinigameComponent
void initialise (const fsCVariableTable &pVars)
void skip ()
fsBool completedGet () const
Public Member Functions inherited from fsIGestureHandlingComponent
fsBool hitTest (const fsPoint &pPos) const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()
Public Member Functions inherited from gfIMinigameHintable
virtual fsBool isActiveGet () const
virtual fsBool hintDo ()
virtual ~gfIMinigameHintable ()

Static Public Attributes

static const fsCUniqueId mTypeId
static const fsStr mEntityPrefix

Protected Member Functions

virtual fsBool homeGet () const
virtual fsBool fullHomeLock () const
void spriteRotate (fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false)
void updateDo (fsS32 pDeltaMs) override
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void serialiseDo () override
void deserialiseDo () override
void initialiseDo (const fsCVariableTable &pVars) override
void skipDo () override
fsBool acceptingInputGet () const override
 gfCRotateMinigameComponent (fsCEntity *pParent)
virtual ~gfCRotateMinigameComponent ()
void rotate ()
Protected Member Functions inherited from gfIMinigameComponent
void resetDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void completionStateUpdate (fsBool pComplete, fsBool pCreateEffect)
fsS32 indexCalculate ()
 gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
 gfIMinigameComponent (fsCEntity *pParent)
virtual ~gfIMinigameComponent ()
Protected Member Functions inherited from fsIGestureHandlingComponent
virtual void stolenInputDo ()
void gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
void gestureReset ()
 fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
virtual ~fsIGestureHandlingComponent ()
Protected Member Functions inherited from fsIComponent
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Protected Attributes

gfCRotateMinigameComponentmLinkedRotComp
fsS32 mRunningTime
fsS32 mMouseDownTime
fsS32 mNumRotSteps
fsS32 mCurrRotStep
fsBool mLockHomeRot
fsBool mClockwise
fsBool mLinkedClockwise
Protected Attributes inherited from gfIMinigameComponent
fsBool mLevelCompleteWaitingForUserInput
Protected Attributes inherited from fsIGestureHandlingComponent
std::vector< sGesturePointmGesturePoints
fsS32 mGestureState
fsS32 mNumPointsDown
fsBool mHighlighted
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Types inherited from fsIGestureHandlingComponent
enum  {
  eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE ,
  eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
}

Constructor & Destructor Documentation

◆ gfCRotateMinigameComponent()

gfCRotateMinigameComponent::gfCRotateMinigameComponent ( fsCEntity * pParent)
protected

◆ ~gfCRotateMinigameComponent()

gfCRotateMinigameComponent::~gfCRotateMinigameComponent ( )
protectedvirtual

Member Function Documentation

◆ acceptingInputGet()

fsBool gfCRotateMinigameComponent::acceptingInputGet ( ) const
overrideprotectedvirtual

◆ create()

fsIComponent * gfCRotateMinigameComponent::create ( fsCEntity * pParent)
staticprotected

◆ cut()

void gfCRotateMinigameComponent::cut ( std::shared_ptr< fsCBrush > pTexture,
gfIStencil * pStencil )

◆ deserialiseDo()

void gfCRotateMinigameComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ fullHomeLock()

fsBool gfCRotateMinigameComponent::fullHomeLock ( ) const
protectedvirtual

◆ homeGet()

fsBool gfCRotateMinigameComponent::homeGet ( ) const
protectedvirtual

◆ initialiseDo()

void gfCRotateMinigameComponent::initialiseDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

◆ isHintableGet()

fsBool gfCRotateMinigameComponent::isHintableGet ( ) const
overridevirtual

Implements gfIMinigameHintable.

◆ listenersDeregisterDo()

void gfCRotateMinigameComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ listenersRegisterDo()

void gfCRotateMinigameComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ messageProcessDo()

fsBool gfCRotateMinigameComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ rotate()

void gfCRotateMinigameComponent::rotate ( )
protected

◆ serialiseDo()

void gfCRotateMinigameComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ skipDo()

void gfCRotateMinigameComponent::skipDo ( )
overrideprotectedvirtual

◆ spriteRotate()

void gfCRotateMinigameComponent::spriteRotate ( fsBool pForwards,
fsBool pInstant,
fsBool pChainedCall = false )
protected

◆ updateDo()

void gfCRotateMinigameComponent::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from fsIComponent.

Reimplemented in gfCSlidasquareMinigameComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mClockwise

fsBool gfCRotateMinigameComponent::mClockwise
protected

◆ mCurrRotStep

fsS32 gfCRotateMinigameComponent::mCurrRotStep
protected

◆ mEntityPrefix

const fsStr gfCRotateMinigameComponent::mEntityPrefix
static

◆ mLinkedClockwise

fsBool gfCRotateMinigameComponent::mLinkedClockwise
protected

◆ mLinkedRotComp

gfCRotateMinigameComponent* gfCRotateMinigameComponent::mLinkedRotComp
protected

◆ mLockHomeRot

fsBool gfCRotateMinigameComponent::mLockHomeRot
protected

◆ mMouseDownTime

fsS32 gfCRotateMinigameComponent::mMouseDownTime
protected

◆ mNumRotSteps

fsS32 gfCRotateMinigameComponent::mNumRotSteps
protected

◆ mRunningTime

fsS32 gfCRotateMinigameComponent::mRunningTime
protected

◆ mTypeId

const fsCUniqueId gfCRotateMinigameComponent::mTypeId
static

The documentation for this class was generated from the following files: