#include <gfCRotateMinigameComponent.h>
|
| virtual fsBool | homeGet () const |
| virtual fsBool | fullHomeLock () const |
| void | spriteRotate (fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false) |
| void | updateDo (fsS32 pDeltaMs) override |
| void | listenersDeregisterDo () override |
| void | listenersRegisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | serialiseDo () override |
| void | deserialiseDo () override |
| void | initialiseDo (const fsCVariableTable &pVars) override |
| void | skipDo () override |
| fsBool | acceptingInputGet () const override |
| | gfCRotateMinigameComponent (fsCEntity *pParent) |
| virtual | ~gfCRotateMinigameComponent () |
| void | rotate () |
| void | resetDo () override |
| void | listenersRegisterDo () override |
| void | listenersDeregisterDo () override |
| fsBool | messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override |
| void | completionStateUpdate (fsBool pComplete, fsBool pCreateEffect) |
| fsS32 | indexCalculate () |
| | gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| | gfIMinigameComponent (fsCEntity *pParent) |
| virtual | ~gfIMinigameComponent () |
| Protected Member Functions inherited from fsIGestureHandlingComponent |
| virtual void | stolenInputDo () |
| void | gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| void | gestureReset () |
| | fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) |
| virtual | ~fsIGestureHandlingComponent () |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| | fsIComponent (fsCEntity *pParent) |
| virtual void | inputStealDo () |
| | fsIMessageListener (fsS32 pPriority) |
| virtual | ~fsIMessageListener () |
|
| enum | {
ePRIORITY_NORMAL = 0
, ePRIORITY_DEBUG_WINDOW
, ePRIORITY_SOFTWARE_CURSOR
, ePRIORITY_TEXT_ENTRY
,
ePRIORITY_DEBUG_MODAL
, ePRIORITY_DEBUG_MODAL_BUTTON
} |
| static fsBool | lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS) |
| Protected Types inherited from fsIGestureHandlingComponent |
| enum | {
eSTATE_NOT_IN_GESTURE = 0
, eSTATE_MOUSE_OVER
, eSTATE_EVALUATING_GESTURE_TYPE
, eSTATE_IN_TAP_GESTURE
,
eSTATE_IN_DRAG_GESTURE
, eSTATE_IN_PINCH_GESTURE
, eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
} |
◆ gfCRotateMinigameComponent()
| gfCRotateMinigameComponent::gfCRotateMinigameComponent |
( |
fsCEntity * | pParent | ) |
|
|
protected |
◆ ~gfCRotateMinigameComponent()
| gfCRotateMinigameComponent::~gfCRotateMinigameComponent |
( |
| ) |
|
|
protectedvirtual |
◆ acceptingInputGet()
| fsBool gfCRotateMinigameComponent::acceptingInputGet |
( |
| ) |
const |
|
overrideprotectedvirtual |
◆ create()
◆ cut()
| void gfCRotateMinigameComponent::cut |
( |
std::shared_ptr< fsCBrush > | pTexture, |
|
|
gfIStencil * | pStencil ) |
◆ deserialiseDo()
| void gfCRotateMinigameComponent::deserialiseDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ fullHomeLock()
| fsBool gfCRotateMinigameComponent::fullHomeLock |
( |
| ) |
const |
|
protectedvirtual |
◆ homeGet()
| fsBool gfCRotateMinigameComponent::homeGet |
( |
| ) |
const |
|
protectedvirtual |
◆ initialiseDo()
◆ isHintableGet()
| fsBool gfCRotateMinigameComponent::isHintableGet |
( |
| ) |
const |
|
overridevirtual |
◆ listenersDeregisterDo()
| void gfCRotateMinigameComponent::listenersDeregisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ listenersRegisterDo()
| void gfCRotateMinigameComponent::listenersRegisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ messageProcessDo()
◆ rotate()
| void gfCRotateMinigameComponent::rotate |
( |
| ) |
|
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protected |
◆ serialiseDo()
| void gfCRotateMinigameComponent::serialiseDo |
( |
| ) |
|
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overrideprotectedvirtual |
◆ skipDo()
| void gfCRotateMinigameComponent::skipDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ spriteRotate()
| void gfCRotateMinigameComponent::spriteRotate |
( |
fsBool | pForwards, |
|
|
fsBool | pInstant, |
|
|
fsBool | pChainedCall = false ) |
|
protected |
◆ updateDo()
| void gfCRotateMinigameComponent::updateDo |
( |
fsS32 | pDeltaMs | ) |
|
|
overrideprotectedvirtual |
◆ fsCComponentFactory
◆ mClockwise
| fsBool gfCRotateMinigameComponent::mClockwise |
|
protected |
◆ mCurrRotStep
| fsS32 gfCRotateMinigameComponent::mCurrRotStep |
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protected |
◆ mEntityPrefix
| const fsStr gfCRotateMinigameComponent::mEntityPrefix |
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static |
◆ mLinkedClockwise
| fsBool gfCRotateMinigameComponent::mLinkedClockwise |
|
protected |
◆ mLinkedRotComp
◆ mLockHomeRot
| fsBool gfCRotateMinigameComponent::mLockHomeRot |
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protected |
◆ mMouseDownTime
| fsS32 gfCRotateMinigameComponent::mMouseDownTime |
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protected |
◆ mNumRotSteps
| fsS32 gfCRotateMinigameComponent::mNumRotSteps |
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protected |
◆ mRunningTime
| fsS32 gfCRotateMinigameComponent::mRunningTime |
|
protected |
◆ mTypeId
The documentation for this class was generated from the following files: