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gfCRotateMinigameComponent Member List

This is the complete list of members for gfCRotateMinigameComponent, including all inherited members.

acceptingInputGet() const overridegfCRotateMinigameComponentprotectedvirtual
appSceneEntitiesWithComponentOfFamilyType() constfsIComponent
appSceneEntityNamed(const fsStr &pName) constfsIComponent
appSceneFirstEntityWithComponentOfFamilyType() constfsIComponent
completedGet() constgfIMinigameComponent
completionStateUpdate(fsBool pComplete, fsBool pCreateEffect)gfIMinigameComponentprotected
create(fsCEntity *pParent)gfCRotateMinigameComponentprotectedstatic
cut(std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)gfCRotateMinigameComponent
deserialise()fsIComponent
deserialiseDo() overridegfCRotateMinigameComponentprotectedvirtual
ePRIORITY_DEBUG_MODAL enum valuefsIMessageListener
ePRIORITY_DEBUG_MODAL_BUTTON enum valuefsIMessageListener
ePRIORITY_DEBUG_WINDOW enum valuefsIMessageListener
ePRIORITY_NORMAL enum valuefsIMessageListener
ePRIORITY_SOFTWARE_CURSOR enum valuefsIMessageListener
ePRIORITY_TEXT_ENTRY enum valuefsIMessageListener
eSTATE_EVALUATING_GESTURE_TYPE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_DRAG_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_PINCH_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_TAP_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_MOUSE_OVER enum valuefsIGestureHandlingComponentprotected
eSTATE_NOT_IN_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE enum valuefsIGestureHandlingComponentprotected
finalise()fsIComponent
finaliseDo()fsIComponentinlineprotectedvirtual
fsCComponentFactory classgfCRotateMinigameComponentfriend
fsIComponent(fsCEntity *pParent)fsIComponentprotected
fsIGestureHandlingComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
fsIMessageListener(fsS32 pPriority)fsIMessageListenerprotected
fsIMessageListenerComponent(fsCEntity *pParent)fsIMessageListenerComponent
fsIMessageListenerComponent(fsCEntity *pParent, fsS32 pPriority)fsIMessageListenerComponent
fullHomeLock() constgfCRotateMinigameComponentprotectedvirtual
gestureReset()fsIGestureHandlingComponentprotected
gestureTypesSet(fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
gfCRotateMinigameComponent(fsCEntity *pParent)gfCRotateMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)gfIMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent)gfIMinigameComponentprotected
grandparentGet() constfsIComponent
hintDo()gfIMinigameHintableinlinevirtual
hitTest(const fsPoint &pPos) constfsIGestureHandlingComponent
homeGet() constgfCRotateMinigameComponentprotectedvirtual
indexCalculate()gfIMinigameComponentprotected
initialise(const fsCVariableTable &pVars)gfIMinigameComponent
fsIGestureHandlingComponent::initialise()fsIComponent
initialiseDo(const fsCVariableTable &pVars) overridegfCRotateMinigameComponentprotectedvirtual
fsIGestureHandlingComponent::initialiseDo()fsIComponentinlineprotectedvirtual
initialiseFromVariableTable(const fsCVariableTable &pVars)fsIComponent
initialiseFromVariableTableDo(const fsCVariableTable &pVars)fsIComponentprotectedvirtual
inputSteal()fsIMessageListener
inputStealDo()fsIMessageListenerinlineprotectedvirtual
isActiveGet() constgfIMinigameHintableinlinevirtual
isHintableGet() const overridegfCRotateMinigameComponentvirtual
lessThan(const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)fsIMessageListenerstatic
listenersDeregister()fsIMessageListener
listenersDeregisterDo() overridegfCRotateMinigameComponentprotectedvirtual
listenersRegister()fsIMessageListener
listenersRegisterDo() overridegfCRotateMinigameComponentprotectedvirtual
matrixApply()fsIComponent
matrixApplyDo()fsIComponentinlineprotectedvirtual
mClockwisegfCRotateMinigameComponentprotected
mCurrRotStepgfCRotateMinigameComponentprotected
mEntityPrefixgfCRotateMinigameComponentstatic
messageProcess(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)fsIMessageListener
messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) overridegfCRotateMinigameComponentprotectedvirtual
mGesturePointsfsIGestureHandlingComponentprotected
mGestureStatefsIGestureHandlingComponentprotected
mHighlightedfsIGestureHandlingComponentprotected
mLevelCompleteWaitingForUserInputgfIMinigameComponentprotected
mLinkedClockwisegfCRotateMinigameComponentprotected
mLinkedRotCompgfCRotateMinigameComponentprotected
mLockHomeRotgfCRotateMinigameComponentprotected
mMouseDownTimegfCRotateMinigameComponentprotected
mNumPointsDownfsIGestureHandlingComponentprotected
mNumRotStepsgfCRotateMinigameComponentprotected
mPriorityfsIMessageListenerprotected
mRunningTimegfCRotateMinigameComponentprotected
mTypeIdgfCRotateMinigameComponentstatic
parentGet() constfsIComponent
postLoad()fsIComponent
postLoadDo()fsIComponentinlineprotectedvirtual
prioritySet(fsS32 pPriority)fsIMessageListener
render()fsIComponent
renderDo()fsIComponentinlineprotectedvirtual
reset()fsIComponent
resetDo() overridegfIMinigameComponentprotectedvirtual
rotate()gfCRotateMinigameComponentprotected
serialise()fsIComponent
serialiseDo() overridegfCRotateMinigameComponentprotectedvirtual
skip()gfIMinigameComponent
skipDo() overridegfCRotateMinigameComponentprotectedvirtual
spriteRotate(fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false)gfCRotateMinigameComponentprotected
stolenInputDo()fsIGestureHandlingComponentprotectedvirtual
update(fsS32 pDeltaMs)fsIComponent
updateDo(fsS32 pDeltaMs) overridegfCRotateMinigameComponentprotectedvirtual
~fsIComponent()fsIComponentprotectedvirtual
~fsIGestureHandlingComponent()fsIGestureHandlingComponentprotectedvirtual
~fsIMessageListener()fsIMessageListenerprotectedvirtual
~fsIMessageListenerComponent()fsIMessageListenerComponentvirtual
~gfCRotateMinigameComponent()gfCRotateMinigameComponentprotectedvirtual
~gfIMinigameComponent()gfIMinigameComponentprotectedvirtual
~gfIMinigameHintable()gfIMinigameHintableinlinevirtual