#include <fsIGestureHandlingComponent.h>
◆ anonymous enum
| Enumerator |
|---|
| eSTATE_NOT_IN_GESTURE | |
| eSTATE_MOUSE_OVER | |
| eSTATE_EVALUATING_GESTURE_TYPE | |
| eSTATE_IN_TAP_GESTURE | |
| eSTATE_IN_DRAG_GESTURE | |
| eSTATE_IN_PINCH_GESTURE | |
| eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE | |
◆ fsIGestureHandlingComponent()
| fsIGestureHandlingComponent::fsIGestureHandlingComponent |
( |
fsCEntity * | pParent, |
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fsBool | pHandleTaps, |
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fsBool | pHandleDragEvent, |
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fsBool | pHandlePinchEvents ) |
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protected |
◆ ~fsIGestureHandlingComponent()
| fsIGestureHandlingComponent::~fsIGestureHandlingComponent |
( |
| ) |
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protectedvirtual |
◆ gestureReset()
| void fsIGestureHandlingComponent::gestureReset |
( |
| ) |
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protected |
◆ gestureTypesSet()
| void fsIGestureHandlingComponent::gestureTypesSet |
( |
fsBool | pHandleTaps, |
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fsBool | pHandleDragEvent, |
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fsBool | pHandlePinchEvents ) |
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protected |
◆ hitTest()
| fsBool fsIGestureHandlingComponent::hitTest |
( |
const fsPoint & | pPos | ) |
const |
◆ listenersDeregisterDo()
| void fsIGestureHandlingComponent::listenersDeregisterDo |
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overrideprotectedvirtual |
Implements fsIMessageListener.
Reimplemented in gfCCommodityButtonComponent, gfCFlipsawMinigameComponent, gfCJigsawHelpImage, gfCJigsawMinigameComponent, gfCJoinTheDotsMinigameComponent, gfCLevelSequencerMapLevelIconComponent, gfCPairsMinigameComponent, gfCRotateMinigameComponent, gfCSlidasquareMinigameComponent, gfCSpotTheDiffMinigameComponent, gfCSubSceneNavigateComponent, gfCSubSceneViewComponent, gfCWordTilesMinigameComponent, and gfIMinigameComponent.
◆ listenersRegisterDo()
| void fsIGestureHandlingComponent::listenersRegisterDo |
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| ) |
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overrideprotectedvirtual |
Implements fsIMessageListener.
Reimplemented in gfCCommodityButtonComponent, gfCFlipsawMinigameComponent, gfCJigsawHelpImage, gfCJigsawMinigameComponent, gfCJoinTheDotsMinigameComponent, gfCLevelSequencerMapLevelIconComponent, gfCPairsMinigameComponent, gfCRotateMinigameComponent, gfCSlidasquareMinigameComponent, gfCSpotTheDiffMinigameComponent, gfCSubSceneNavigateComponent, gfCSubSceneViewComponent, gfCWordTilesMinigameComponent, and gfIMinigameComponent.
◆ messageProcessDo()
Implements fsIMessageListener.
Reimplemented in gfCCommodityButtonComponent, gfCFlipsawMinigameComponent, gfCJigsawHelpImage, gfCJigsawMinigameComponent, gfCJoinTheDotsMinigameComponent, gfCLevelSequencerMapLevelIconComponent, gfCPairsMinigameComponent, gfCRotateMinigameComponent, gfCSlidasquareMinigameComponent, gfCSpotTheDiffMinigameComponent, gfCSubSceneNavigateComponent, gfCSubSceneViewComponent, gfCWordTilesMinigameComponent, and gfIMinigameComponent.
◆ stolenInputDo()
| void fsIGestureHandlingComponent::stolenInputDo |
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| ) |
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protectedvirtual |
◆ mGesturePoints
| std::vector<sGesturePoint> fsIGestureHandlingComponent::mGesturePoints |
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protected |
◆ mGestureState
| fsS32 fsIGestureHandlingComponent::mGestureState |
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◆ mHighlighted
| fsBool fsIGestureHandlingComponent::mHighlighted |
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protected |
◆ mNumPointsDown
| fsS32 fsIGestureHandlingComponent::mNumPointsDown |
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protected |
The documentation for this class was generated from the following files: