Fission FSN
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gfCJoinTheDotsMinigameComponent Class Reference

#include <gfCJoinTheDotsMinigameComponent.h>

Inheritance diagram for gfCJoinTheDotsMinigameComponent:

Public Member Functions

fsBool nextUp () const
fsBool isHintableGet () const override
Public Member Functions inherited from gfIMinigameComponent
void initialise (const fsCVariableTable &pVars)
void skip ()
fsBool completedGet () const
Public Member Functions inherited from fsIGestureHandlingComponent
fsBool hitTest (const fsPoint &pPos) const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()
Public Member Functions inherited from gfIMinigameHintable
virtual fsBool isActiveGet () const
virtual fsBool hintDo ()
virtual ~gfIMinigameHintable ()

Static Public Attributes

static const fsCUniqueId mTypeId
static const fsCUniqueId mJtdFreezeInputMsg
static const fsCUniqueId mJtdRestoreInputMsg
static const fsCUniqueId mJtdResetStateMsg
static const fsStr mEntityPrefix

Protected Member Functions

void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void onTap (const fsPoint &pTapPos) override
void serialiseDo () override
void deserialiseDo () override
void initialiseDo (const fsCVariableTable &pVars) override
void skipDo () override
fsBool acceptingInputGet () const override
void updateDo (fsS32 pDeltaMs) override
 gfCJoinTheDotsMinigameComponent (fsCEntity *pParent)
virtual ~gfCJoinTheDotsMinigameComponent ()
Protected Member Functions inherited from gfIMinigameComponent
void resetDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void completionStateUpdate (fsBool pComplete, fsBool pCreateEffect)
fsS32 indexCalculate ()
 gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
 gfIMinigameComponent (fsCEntity *pParent)
virtual ~gfIMinigameComponent ()
Protected Member Functions inherited from fsIGestureHandlingComponent
virtual void stolenInputDo ()
void gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
void gestureReset ()
 fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
virtual ~fsIGestureHandlingComponent ()
Protected Member Functions inherited from fsIComponent
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Types inherited from fsIGestureHandlingComponent
enum  {
  eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE ,
  eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
}
Protected Attributes inherited from gfIMinigameComponent
fsBool mLevelCompleteWaitingForUserInput
Protected Attributes inherited from fsIGestureHandlingComponent
std::vector< sGesturePointmGesturePoints
fsS32 mGestureState
fsS32 mNumPointsDown
fsBool mHighlighted
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Constructor & Destructor Documentation

◆ gfCJoinTheDotsMinigameComponent()

gfCJoinTheDotsMinigameComponent::gfCJoinTheDotsMinigameComponent ( fsCEntity * pParent)
protected

◆ ~gfCJoinTheDotsMinigameComponent()

gfCJoinTheDotsMinigameComponent::~gfCJoinTheDotsMinigameComponent ( )
protectedvirtual

Member Function Documentation

◆ acceptingInputGet()

fsBool gfCJoinTheDotsMinigameComponent::acceptingInputGet ( ) const
overrideprotectedvirtual

◆ create()

fsIComponent * gfCJoinTheDotsMinigameComponent::create ( fsCEntity * pParent)
staticprotected

◆ deserialiseDo()

void gfCJoinTheDotsMinigameComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ initialiseDo()

void gfCJoinTheDotsMinigameComponent::initialiseDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Implements gfIMinigameComponent.

◆ isHintableGet()

fsBool gfCJoinTheDotsMinigameComponent::isHintableGet ( ) const
overridevirtual

Implements gfIMinigameHintable.

◆ listenersDeregisterDo()

void gfCJoinTheDotsMinigameComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ listenersRegisterDo()

void gfCJoinTheDotsMinigameComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ messageProcessDo()

fsBool gfCJoinTheDotsMinigameComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ nextUp()

fsBool gfCJoinTheDotsMinigameComponent::nextUp ( ) const

◆ onTap()

void gfCJoinTheDotsMinigameComponent::onTap ( const fsPoint & pTapPos)
overrideprotectedvirtual

Reimplemented from fsIGestureHandlingComponent.

◆ serialiseDo()

void gfCJoinTheDotsMinigameComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ skipDo()

void gfCJoinTheDotsMinigameComponent::skipDo ( )
overrideprotectedvirtual

Implements gfIMinigameComponent.

◆ updateDo()

void gfCJoinTheDotsMinigameComponent::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mEntityPrefix

const fsStr gfCJoinTheDotsMinigameComponent::mEntityPrefix
static

◆ mJtdFreezeInputMsg

const fsCUniqueId gfCJoinTheDotsMinigameComponent::mJtdFreezeInputMsg
static

◆ mJtdResetStateMsg

const fsCUniqueId gfCJoinTheDotsMinigameComponent::mJtdResetStateMsg
static

◆ mJtdRestoreInputMsg

const fsCUniqueId gfCJoinTheDotsMinigameComponent::mJtdRestoreInputMsg
static

◆ mTypeId

const fsCUniqueId gfCJoinTheDotsMinigameComponent::mTypeId
static

The documentation for this class was generated from the following files: