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gfCSlidasquareMinigameComponent Class Reference

#include <gfCSlidasquareMinigameComponent.h>

Inheritance diagram for gfCSlidasquareMinigameComponent:

Public Member Functions

void cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)
Public Member Functions inherited from gfCRotateMinigameComponent
void cut (std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)
fsBool isHintableGet () const override
Public Member Functions inherited from gfIMinigameComponent
void initialise (const fsCVariableTable &pVars)
void skip ()
fsBool completedGet () const
Public Member Functions inherited from fsIGestureHandlingComponent
fsBool hitTest (const fsPoint &pPos) const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()
Public Member Functions inherited from gfIMinigameHintable
virtual fsBool isActiveGet () const
virtual fsBool hintDo ()
virtual ~gfIMinigameHintable ()

Static Public Attributes

static const fsStr mCloneName
static const fsCUniqueId mTypeId
static const fsStr mEntityPrefix
Static Public Attributes inherited from gfCRotateMinigameComponent
static const fsCUniqueId mTypeId
static const fsStr mEntityPrefix

Protected Member Functions

fsBool homeGet () const override
fsBool fullHomeLock () const override
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void updateDo (fsS32 pDeltaMs) override
void tileSlide (fsS32 pDeltaMs)
void serialiseDo () override
void deserialiseDo () override
void resetDo () override
void initialiseDo (const fsCVariableTable &pVars) override
void skipDo () override
fsBool acceptingInputGet () const override
 gfCSlidasquareMinigameComponent (fsCEntity *pParent)
virtual ~gfCSlidasquareMinigameComponent ()
Protected Member Functions inherited from gfCRotateMinigameComponent
void spriteRotate (fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false)
 gfCRotateMinigameComponent (fsCEntity *pParent)
virtual ~gfCRotateMinigameComponent ()
void rotate ()
Protected Member Functions inherited from gfIMinigameComponent
void resetDo () override
void listenersRegisterDo () override
void listenersDeregisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
void completionStateUpdate (fsBool pComplete, fsBool pCreateEffect)
fsS32 indexCalculate ()
 gfIMinigameComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
 gfIMinigameComponent (fsCEntity *pParent)
virtual ~gfIMinigameComponent ()
Protected Member Functions inherited from fsIGestureHandlingComponent
virtual void stolenInputDo ()
void gestureTypesSet (fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
void gestureReset ()
 fsIGestureHandlingComponent (fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)
virtual ~fsIGestureHandlingComponent ()
Protected Member Functions inherited from fsIComponent
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)
Static Protected Member Functions inherited from gfCRotateMinigameComponent
static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Types inherited from fsIGestureHandlingComponent
enum  {
  eSTATE_NOT_IN_GESTURE = 0 , eSTATE_MOUSE_OVER , eSTATE_EVALUATING_GESTURE_TYPE , eSTATE_IN_TAP_GESTURE ,
  eSTATE_IN_DRAG_GESTURE , eSTATE_IN_PINCH_GESTURE , eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
}
Protected Attributes inherited from gfCRotateMinigameComponent
gfCRotateMinigameComponentmLinkedRotComp
fsS32 mRunningTime
fsS32 mMouseDownTime
fsS32 mNumRotSteps
fsS32 mCurrRotStep
fsBool mLockHomeRot
fsBool mClockwise
fsBool mLinkedClockwise
Protected Attributes inherited from gfIMinigameComponent
fsBool mLevelCompleteWaitingForUserInput
Protected Attributes inherited from fsIGestureHandlingComponent
std::vector< sGesturePointmGesturePoints
fsS32 mGestureState
fsS32 mNumPointsDown
fsBool mHighlighted
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Constructor & Destructor Documentation

◆ gfCSlidasquareMinigameComponent()

gfCSlidasquareMinigameComponent::gfCSlidasquareMinigameComponent ( fsCEntity * pParent)
protected

◆ ~gfCSlidasquareMinigameComponent()

gfCSlidasquareMinigameComponent::~gfCSlidasquareMinigameComponent ( )
protectedvirtual

Member Function Documentation

◆ acceptingInputGet()

fsBool gfCSlidasquareMinigameComponent::acceptingInputGet ( ) const
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ create()

fsIComponent * gfCSlidasquareMinigameComponent::create ( fsCEntity * pParent)
staticprotected

◆ cut()

void gfCSlidasquareMinigameComponent::cut ( std::shared_ptr< fsCBrush > pTexture,
gfIStencil * pStencil )

◆ deserialiseDo()

void gfCSlidasquareMinigameComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ fullHomeLock()

fsBool gfCSlidasquareMinigameComponent::fullHomeLock ( ) const
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ homeGet()

fsBool gfCSlidasquareMinigameComponent::homeGet ( ) const
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ initialiseDo()

void gfCSlidasquareMinigameComponent::initialiseDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ listenersDeregisterDo()

void gfCSlidasquareMinigameComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ listenersRegisterDo()

void gfCSlidasquareMinigameComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ messageProcessDo()

fsBool gfCSlidasquareMinigameComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ resetDo()

void gfCSlidasquareMinigameComponent::resetDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ serialiseDo()

void gfCSlidasquareMinigameComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ skipDo()

void gfCSlidasquareMinigameComponent::skipDo ( )
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ tileSlide()

void gfCSlidasquareMinigameComponent::tileSlide ( fsS32 pDeltaMs)
protected

◆ updateDo()

void gfCSlidasquareMinigameComponent::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from gfCRotateMinigameComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mCloneName

const fsStr gfCSlidasquareMinigameComponent::mCloneName
static

◆ mEntityPrefix

const fsStr gfCSlidasquareMinigameComponent::mEntityPrefix
static

◆ mTypeId

const fsCUniqueId gfCSlidasquareMinigameComponent::mTypeId
static

The documentation for this class was generated from the following files: