| acceptingInputGet() const override | gfCFlipsawMinigameComponent | protectedvirtual |
| appSceneEntitiesWithComponentOfFamilyType() const | fsIComponent | |
| appSceneEntityNamed(const fsStr &pName) const | fsIComponent | |
| appSceneFirstEntityWithComponentOfFamilyType() const | fsIComponent | |
| completedGet() const | gfIMinigameComponent | |
| completionStateUpdate(fsBool pComplete, fsBool pCreateEffect) | gfIMinigameComponent | protected |
| create(fsCEntity *pParent) | gfCFlipsawMinigameComponent | protectedstatic |
| cut(std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil) | gfCFlipsawMinigameComponent | |
| deserialise() | fsIComponent | |
| deserialiseDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| ePRIORITY_DEBUG_MODAL enum value | fsIMessageListener | |
| ePRIORITY_DEBUG_MODAL_BUTTON enum value | fsIMessageListener | |
| ePRIORITY_DEBUG_WINDOW enum value | fsIMessageListener | |
| ePRIORITY_NORMAL enum value | fsIMessageListener | |
| ePRIORITY_SOFTWARE_CURSOR enum value | fsIMessageListener | |
| ePRIORITY_TEXT_ENTRY enum value | fsIMessageListener | |
| eSTATE_EVALUATING_GESTURE_TYPE enum value | fsIGestureHandlingComponent | protected |
| eSTATE_IN_DRAG_GESTURE enum value | fsIGestureHandlingComponent | protected |
| eSTATE_IN_PINCH_GESTURE enum value | fsIGestureHandlingComponent | protected |
| eSTATE_IN_TAP_GESTURE enum value | fsIGestureHandlingComponent | protected |
| eSTATE_MOUSE_OVER enum value | fsIGestureHandlingComponent | protected |
| eSTATE_NOT_IN_GESTURE enum value | fsIGestureHandlingComponent | protected |
| eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE enum value | fsIGestureHandlingComponent | protected |
| finalise() | fsIComponent | |
| finaliseDo() | fsIComponent | inlineprotectedvirtual |
| fsCComponentFactory class | gfCFlipsawMinigameComponent | friend |
| fsIComponent(fsCEntity *pParent) | fsIComponent | protected |
| fsIGestureHandlingComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) | fsIGestureHandlingComponent | protected |
| fsIMessageListener(fsS32 pPriority) | fsIMessageListener | protected |
| fsIMessageListenerComponent(fsCEntity *pParent) | fsIMessageListenerComponent | |
| fsIMessageListenerComponent(fsCEntity *pParent, fsS32 pPriority) | fsIMessageListenerComponent | |
| fullHomeLock() const override | gfCFlipsawMinigameComponent | protectedvirtual |
| gameLogicSet(gfCFlipsawMiniGameLogicComponent *const pParentLogic) | gfCFlipsawMinigameComponent | |
| gestureReset() | fsIGestureHandlingComponent | protected |
| gestureTypesSet(fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) | fsIGestureHandlingComponent | protected |
| gfCFlipsawMinigameComponent(fsCEntity *pParent) | gfCFlipsawMinigameComponent | protected |
| gfCRotateMinigameComponent(fsCEntity *pParent) | gfCRotateMinigameComponent | protected |
| gfIMinigameComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents) | gfIMinigameComponent | protected |
| gfIMinigameComponent(fsCEntity *pParent) | gfIMinigameComponent | protected |
| grandparentGet() const | fsIComponent | |
| hintDo() override | gfCFlipsawMinigameComponent | virtual |
| hintSwap() | gfCFlipsawMinigameComponent | |
| hitTest(const fsPoint &pPos) const | fsIGestureHandlingComponent | |
| homeGet() const override | gfCFlipsawMinigameComponent | protectedvirtual |
| indexCalculate() | gfIMinigameComponent | protected |
| initialise(const fsCVariableTable &pVars) | gfIMinigameComponent | |
| fsIGestureHandlingComponent::initialise() | fsIComponent | |
| initialiseDo(const fsCVariableTable &pVars) override | gfCFlipsawMinigameComponent | protectedvirtual |
| fsIGestureHandlingComponent::initialiseDo() | fsIComponent | inlineprotectedvirtual |
| initialiseFromVariableTable(const fsCVariableTable &pVars) | fsIComponent | |
| initialiseFromVariableTableDo(const fsCVariableTable &pVars) | fsIComponent | protectedvirtual |
| inputSteal() | fsIMessageListener | |
| inputStealDo() | fsIMessageListener | inlineprotectedvirtual |
| isActiveGet() const override | gfCFlipsawMinigameComponent | virtual |
| isHintableGet() const override | gfCRotateMinigameComponent | virtual |
| lessThan(const fsIMessageListener *pLHS, const fsIMessageListener *pRHS) | fsIMessageListener | static |
| listenersDeregister() | fsIMessageListener | |
| listenersDeregisterDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| listenersRegister() | fsIMessageListener | |
| listenersRegisterDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| matrixApply() | fsIComponent | |
| matrixApplyDo() | fsIComponent | inlineprotectedvirtual |
| mClockwise | gfCRotateMinigameComponent | protected |
| mCurrRotStep | gfCRotateMinigameComponent | protected |
| mEntityPrefix | gfCRotateMinigameComponent | static |
| messageProcess(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) | fsIMessageListener | |
| messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override | gfCFlipsawMinigameComponent | protectedvirtual |
| mFlipsawAnotherPieceSelectedMsg | gfCFlipsawMinigameComponent | static |
| mFlipsawClearHintTintMsg | gfCFlipsawMinigameComponent | static |
| mFlipsawPieceSelectedMsg | gfCFlipsawMinigameComponent | static |
| mFlipsawPrefix | gfCFlipsawMinigameComponent | static |
| mGesturePoints | fsIGestureHandlingComponent | protected |
| mGestureState | fsIGestureHandlingComponent | protected |
| mHighlighted | fsIGestureHandlingComponent | protected |
| mLevelCompleteWaitingForUserInput | gfIMinigameComponent | protected |
| mLinkedClockwise | gfCRotateMinigameComponent | protected |
| mLinkedRotComp | gfCRotateMinigameComponent | protected |
| mLockHomeRot | gfCRotateMinigameComponent | protected |
| mMouseDownTime | gfCRotateMinigameComponent | protected |
| mNumPointsDown | fsIGestureHandlingComponent | protected |
| mNumRotSteps | gfCRotateMinigameComponent | protected |
| mPriority | fsIMessageListener | protected |
| mRunningTime | gfCRotateMinigameComponent | protected |
| mTypeId | gfCFlipsawMinigameComponent | static |
| parentGet() const | fsIComponent | |
| postLoad() | fsIComponent | |
| postLoadDo() | fsIComponent | inlineprotectedvirtual |
| prioritySet(fsS32 pPriority) | fsIMessageListener | |
| render() | fsIComponent | |
| renderDo() | fsIComponent | inlineprotectedvirtual |
| reset() | fsIComponent | |
| resetDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| rotate() | gfCRotateMinigameComponent | protected |
| selected() const | gfCFlipsawMinigameComponent | |
| serialise() | fsIComponent | |
| serialiseDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| skip() | gfIMinigameComponent | |
| skipDo() override | gfCFlipsawMinigameComponent | protectedvirtual |
| spriteRotate(fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false) | gfCRotateMinigameComponent | protected |
| stolenInputDo() | fsIGestureHandlingComponent | protectedvirtual |
| update(fsS32 pDeltaMs) | fsIComponent | |
| updateDo(fsS32 pDeltaMs) override | gfCRotateMinigameComponent | protectedvirtual |
| ~fsIComponent() | fsIComponent | protectedvirtual |
| ~fsIGestureHandlingComponent() | fsIGestureHandlingComponent | protectedvirtual |
| ~fsIMessageListener() | fsIMessageListener | protectedvirtual |
| ~fsIMessageListenerComponent() | fsIMessageListenerComponent | virtual |
| ~gfCFlipsawMinigameComponent() | gfCFlipsawMinigameComponent | protectedvirtual |
| ~gfCRotateMinigameComponent() | gfCRotateMinigameComponent | protectedvirtual |
| ~gfIMinigameComponent() | gfIMinigameComponent | protectedvirtual |
| ~gfIMinigameHintable() | gfIMinigameHintable | inlinevirtual |