Fission FSN
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gfCFlipsawMinigameComponent Member List

This is the complete list of members for gfCFlipsawMinigameComponent, including all inherited members.

acceptingInputGet() const overridegfCFlipsawMinigameComponentprotectedvirtual
appSceneEntitiesWithComponentOfFamilyType() constfsIComponent
appSceneEntityNamed(const fsStr &pName) constfsIComponent
appSceneFirstEntityWithComponentOfFamilyType() constfsIComponent
completedGet() constgfIMinigameComponent
completionStateUpdate(fsBool pComplete, fsBool pCreateEffect)gfIMinigameComponentprotected
create(fsCEntity *pParent)gfCFlipsawMinigameComponentprotectedstatic
cut(std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)gfCFlipsawMinigameComponent
deserialise()fsIComponent
deserialiseDo() overridegfCFlipsawMinigameComponentprotectedvirtual
ePRIORITY_DEBUG_MODAL enum valuefsIMessageListener
ePRIORITY_DEBUG_MODAL_BUTTON enum valuefsIMessageListener
ePRIORITY_DEBUG_WINDOW enum valuefsIMessageListener
ePRIORITY_NORMAL enum valuefsIMessageListener
ePRIORITY_SOFTWARE_CURSOR enum valuefsIMessageListener
ePRIORITY_TEXT_ENTRY enum valuefsIMessageListener
eSTATE_EVALUATING_GESTURE_TYPE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_DRAG_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_PINCH_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_TAP_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_MOUSE_OVER enum valuefsIGestureHandlingComponentprotected
eSTATE_NOT_IN_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE enum valuefsIGestureHandlingComponentprotected
finalise()fsIComponent
finaliseDo()fsIComponentinlineprotectedvirtual
fsCComponentFactory classgfCFlipsawMinigameComponentfriend
fsIComponent(fsCEntity *pParent)fsIComponentprotected
fsIGestureHandlingComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
fsIMessageListener(fsS32 pPriority)fsIMessageListenerprotected
fsIMessageListenerComponent(fsCEntity *pParent)fsIMessageListenerComponent
fsIMessageListenerComponent(fsCEntity *pParent, fsS32 pPriority)fsIMessageListenerComponent
fullHomeLock() const overridegfCFlipsawMinigameComponentprotectedvirtual
gameLogicSet(gfCFlipsawMiniGameLogicComponent *const pParentLogic)gfCFlipsawMinigameComponent
gestureReset()fsIGestureHandlingComponentprotected
gestureTypesSet(fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
gfCFlipsawMinigameComponent(fsCEntity *pParent)gfCFlipsawMinigameComponentprotected
gfCRotateMinigameComponent(fsCEntity *pParent)gfCRotateMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)gfIMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent)gfIMinigameComponentprotected
grandparentGet() constfsIComponent
hintDo() overridegfCFlipsawMinigameComponentvirtual
hintSwap()gfCFlipsawMinigameComponent
hitTest(const fsPoint &pPos) constfsIGestureHandlingComponent
homeGet() const overridegfCFlipsawMinigameComponentprotectedvirtual
indexCalculate()gfIMinigameComponentprotected
initialise(const fsCVariableTable &pVars)gfIMinigameComponent
fsIGestureHandlingComponent::initialise()fsIComponent
initialiseDo(const fsCVariableTable &pVars) overridegfCFlipsawMinigameComponentprotectedvirtual
fsIGestureHandlingComponent::initialiseDo()fsIComponentinlineprotectedvirtual
initialiseFromVariableTable(const fsCVariableTable &pVars)fsIComponent
initialiseFromVariableTableDo(const fsCVariableTable &pVars)fsIComponentprotectedvirtual
inputSteal()fsIMessageListener
inputStealDo()fsIMessageListenerinlineprotectedvirtual
isActiveGet() const overridegfCFlipsawMinigameComponentvirtual
isHintableGet() const overridegfCRotateMinigameComponentvirtual
lessThan(const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)fsIMessageListenerstatic
listenersDeregister()fsIMessageListener
listenersDeregisterDo() overridegfCFlipsawMinigameComponentprotectedvirtual
listenersRegister()fsIMessageListener
listenersRegisterDo() overridegfCFlipsawMinigameComponentprotectedvirtual
matrixApply()fsIComponent
matrixApplyDo()fsIComponentinlineprotectedvirtual
mClockwisegfCRotateMinigameComponentprotected
mCurrRotStepgfCRotateMinigameComponentprotected
mEntityPrefixgfCRotateMinigameComponentstatic
messageProcess(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)fsIMessageListener
messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) overridegfCFlipsawMinigameComponentprotectedvirtual
mFlipsawAnotherPieceSelectedMsggfCFlipsawMinigameComponentstatic
mFlipsawClearHintTintMsggfCFlipsawMinigameComponentstatic
mFlipsawPieceSelectedMsggfCFlipsawMinigameComponentstatic
mFlipsawPrefixgfCFlipsawMinigameComponentstatic
mGesturePointsfsIGestureHandlingComponentprotected
mGestureStatefsIGestureHandlingComponentprotected
mHighlightedfsIGestureHandlingComponentprotected
mLevelCompleteWaitingForUserInputgfIMinigameComponentprotected
mLinkedClockwisegfCRotateMinigameComponentprotected
mLinkedRotCompgfCRotateMinigameComponentprotected
mLockHomeRotgfCRotateMinigameComponentprotected
mMouseDownTimegfCRotateMinigameComponentprotected
mNumPointsDownfsIGestureHandlingComponentprotected
mNumRotStepsgfCRotateMinigameComponentprotected
mPriorityfsIMessageListenerprotected
mRunningTimegfCRotateMinigameComponentprotected
mTypeIdgfCFlipsawMinigameComponentstatic
parentGet() constfsIComponent
postLoad()fsIComponent
postLoadDo()fsIComponentinlineprotectedvirtual
prioritySet(fsS32 pPriority)fsIMessageListener
render()fsIComponent
renderDo()fsIComponentinlineprotectedvirtual
reset()fsIComponent
resetDo() overridegfCFlipsawMinigameComponentprotectedvirtual
rotate()gfCRotateMinigameComponentprotected
selected() constgfCFlipsawMinigameComponent
serialise()fsIComponent
serialiseDo() overridegfCFlipsawMinigameComponentprotectedvirtual
skip()gfIMinigameComponent
skipDo() overridegfCFlipsawMinigameComponentprotectedvirtual
spriteRotate(fsBool pForwards, fsBool pInstant, fsBool pChainedCall=false)gfCRotateMinigameComponentprotected
stolenInputDo()fsIGestureHandlingComponentprotectedvirtual
update(fsS32 pDeltaMs)fsIComponent
updateDo(fsS32 pDeltaMs) overridegfCRotateMinigameComponentprotectedvirtual
~fsIComponent()fsIComponentprotectedvirtual
~fsIGestureHandlingComponent()fsIGestureHandlingComponentprotectedvirtual
~fsIMessageListener()fsIMessageListenerprotectedvirtual
~fsIMessageListenerComponent()fsIMessageListenerComponentvirtual
~gfCFlipsawMinigameComponent()gfCFlipsawMinigameComponentprotectedvirtual
~gfCRotateMinigameComponent()gfCRotateMinigameComponentprotectedvirtual
~gfIMinigameComponent()gfIMinigameComponentprotectedvirtual
~gfIMinigameHintable()gfIMinigameHintableinlinevirtual