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fsCScene.h
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1/********************************************************************
2*
3* File: fsCScene.h
4*
5* Purpose: Container for all the scene objects - drawable sprites
6* and the like
7*
8* Simple scene is to add a root sprite and then parent
9* all other sprites from it
10*********************************************************************/
11
12#ifndef fsCScenehdr
13#define fsCScenehdr
14
15#include <fsAppCore/fsIScene.h>
16
17namespace cocos2d
18{
19 class Scene;
20}
21
22class fsINode;
23
24
25class fsCScene : public fsIScene
26{
27 friend class fsCNativeSprite;
28
29public:
30 static cocos2d::Scene* mImpl;
31
32 void linkDo(fsINode* pChild) override;
33
34 fsCScene(const fsStr& pName);
36
37protected:
38
39private:
40};
41
42#endif
Definition fsCScene.h:26
void linkDo(fsINode *pChild) override
static ax::Layer * mImpl
Definition fsCScene.h:30
fsCScene(const fsStr &pName)
friend class fsCNativeSprite
Definition fsCScene.h:27
Definition fsINode.h:30
fsINode(const fsStr &pName)
Definition fsINode.cpp:657
Definition fsIScene.h:18
Definition fsStr.h:23
Definition fsC3dLight.h:19