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Fission FSN
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#include "fsCNativeRenderTexture.h"#include <algorithm>#include <new>#include <2d/CCRenderTexture.h>#include <2d/CCSprite.h>#include <base/CCDirector.h>#include <renderer/ccShaders.h>#include <renderer/backend/Device.h>#include <renderer/CCRenderer.h>#include <platform/CCFileUtils.h>#include <fsCore/fsIFile.h>#include <fsCore/fsPoint.h>#include <fsCore/fsRect.h>#include <fsCore/fsAffineMtx2d.h>#include <fsRenderer/fsIImage.h>#include <fsAppCore/fsIDisplay.h>#include <fsAppCore/fsIInputManager.h>
Macros | |
| #define | SET_UNIFORM(ps, name, value) |
| #define SET_UNIFORM | ( | ps, | |
| name, | |||
| value ) |