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fsCRenderJobRenderTextures.h
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1/********************************************************************
2*
3* File: fsCRenderJobRenderTextures.h
4*
5* Purpose: Batched render texture render job.
6*
7*********************************************************************/
8
9#ifndef fsCRenderJobRenderTextureshdr
10#define fsCRenderJobRenderTextureshdr
11
12#include "../../fsIRenderJob.h"
13
15{
16public:
17
18 static const fsCUniqueId mId;
19 fsCUniqueId typeGet() const override;
20
21 void render() override;
22
25
26protected:
27
28private:
29};
30
31#endif
virtual ~fsCRenderJobRenderTextures()
Definition fsCRenderJobRenderTextures.cpp:25
fsCUniqueId typeGet() const override
Definition fsCRenderJobRenderTextures.cpp:10
static const fsCUniqueId mId
Definition fsCRenderJobRenderTextures.h:18
void render() override
Definition fsCRenderJobRenderTextures.cpp:15
fsCRenderJobRenderTextures(fsIRenderer *pParent, fsIRenderData *pRenderData)
Definition fsCRenderJobRenderTextures.cpp:20
Definition fsCUniqueId.h:21
Definition fsIRenderData.h:24
fsIRenderJob(fsIRenderer *pParent, fsIRenderData *pRenderData)
Definition fsIRenderJob.cpp:4
Definition fsIRenderer.h:73