virtual fsF32 angleGetDo() const =0
friend class fsCCollisionWorld
Definition fsICollisionBody.h:20
void impulseAdd(const fsVec2d &pImpulse)
Definition fsICollisionBody.cpp:21
virtual fsVec2d posGetDo() const =0
fsVec2d posGet()
Definition fsICollisionBody.cpp:16
virtual ~fsICollisionBody()
Definition fsICollisionBody.cpp:35
fsICollisionBody()
Definition fsICollisionBody.cpp:31
fsF32 angleGet()
Definition fsICollisionBody.cpp:11
eTYPE
Definition fsICollisionBody.h:25
@ DYNAMIC
Definition fsICollisionBody.h:27
@ STATIC
Definition fsICollisionBody.h:26
static fsICollisionBody *const create()
Definition fsICollisionBody.cpp:26
virtual void impulseAddDo(const fsVec2d &pImpulse)=0