#include <fsICollisionBody.h>
◆ eTYPE
◆ ~fsICollisionBody()
| fsICollisionBody::~fsICollisionBody |
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virtual |
◆ fsICollisionBody()
| fsICollisionBody::fsICollisionBody |
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protected |
◆ angleGet()
| fsF32 fsICollisionBody::angleGet |
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◆ angleGetDo()
| virtual fsF32 fsNCollision::fsICollisionBody::angleGetDo |
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const |
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protectedpure virtual |
◆ create()
◆ impulseAdd()
| void fsICollisionBody::impulseAdd |
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const fsVec2d & | pImpulse | ) |
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◆ impulseAddDo()
| virtual void fsNCollision::fsICollisionBody::impulseAddDo |
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const fsVec2d & | pImpulse | ) |
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protectedpure virtual |
◆ posGet()
| fsVec2d fsICollisionBody::posGet |
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◆ posGetDo()
| virtual fsVec2d fsNCollision::fsICollisionBody::posGetDo |
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const |
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protectedpure virtual |
◆ fsCCollisionWorld
| friend class fsCCollisionWorld |
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friend |
The documentation for this class was generated from the following files: